Strikers script readme this script isnt complicated , hope i can convey that to you :) first of all a bit of credit : my love for the game comes from three websites www.captured.com/guard www.captured.com/academy/ www.planetquake.com everyone should read the guard Guild 's creed if you are like me i am a defensive minded person and team games bring out the best in players thanks zoid for the game .Been playing since "GOT KEY, IS BASE SAFE??" on e1m3 the uptop script was originally written for q1 by a clan called UxU (unforgiven) sadly i think they have faded i have changed it for q2 and added a few $ commands weapons and controls i use wsad for standard movement backspace jump space crouch i have a split keyboard too... why? because you get 5 more buttons on the left side :> arrow cluster and backspace 1 --> trusty blaster hahah J/K 2 --> shotgun AND super shotgun 3 --> machinegun AND chaingun q --> hook that shoots till you let it go e --> hyperblaster r --> grenade launcher f --> rocket launcher c --> railgun v --> that hated BFG i remaped the weapons because i believe that 7-8-9 are too far away to make the switches without messing with your driving skills i also have added to selecting the weapon you fire ,an added alias: drop ammo .... i believe this is the second most needed command in Capture the Flag when you play , each time you select a weapon from the keys , it maps the drop ammo command to just that type of ammo my alias is self written and it doesnt work if you run out of ammo and it switches by its self but how long do you go without selecting a different weapon?.... i thought so. bind uparrow "drop $ammotype" that easy , no elaborate script to drop ammo on 7 different keys i saw a new cool feature today too , so i am incorperating it into the script it changes the crosshairs for a weapon and a different one for a different weapon i use hand 2 , so i rely on that dammed small icon in front , this way i see the crosshair , and i know at least what group of weaps i am using :) ok , heres where it gets interesting Messages and communications to use my total script you MUST set your color you are playing on blue , red then it activates the proper color chat commands and ya dont sound like a dildo incoming to ....ummm, ummmm, what team am i on? more on that later i am a defensive minded person so most of my binds are for defense and positions and helps a while back , i realized i was out of buttons........ what the hell.... i HAD to have this message..... well what i did is REMAP messages when i held a button to something different here's an example [T] normally says when i press it "*** is our Base Secure? (Y/N) *** well if someone asked me.. i would have to manually type in or waste a key to say: "Roger that" , "Base IS secure" set on mouse2 is my alias +messageswitch it remaps the [T] key when held down to say "Roger that" , "Base IS secure" so you hold mouse2 and hit the [T] key , it fires it off . i have remapped a few keys that way. once you get the hang of it and dont want the echo to appear delete this alias echoall its at the top of the script and it will silently switch them for you the up top script is a integrated message center heh heh at least thats what UxU said :) it holds about 48 messages that i use that echos all the time for you , i still havent memorized all of them :) last one , the map specific binds these control what is said for the escaping flag message (route) set these in game , or while its loading its mapped to the kp_enter key example : g ------------- says this "[D] escaping flag -> $loc2((ROUTE)) " $loc2 is set by setting your map after that the $loc2 command is linked to elavator<>grenade_launcher ( thats for q2ctf5 --- capture showdown) thanks for your interest and check ftp.cdrom.com/pub/quake2/console every so often ,for more scripts also check out "the bind" www.captured.com/thebind www.planetquake.com/f176 for some cool ideas of your own Trace Schroeder AKA Striker this will change but not too much