|------------------------------------------| |Majestyk's Q2 Script | |------------------------------------------| |Release: Version 6.3b | |Date: March 28, 1998 | |Author: Majestyk (majestyk@quake3.net) | |------------------------------------------| |Special thanks to JakFrost for running | |the Quake Console Site, which for me was | |the best resource for console/script info.| |------------------------------------------| To install: Unzip all of the files into the c:\quake2\baseq2 directory, and/or the directory(s) of any mods you plan to use this script with. |---|---|---|---|---|---|- | Q | W | E | R | T | Y | |---|---|---|---|---|-- | A | S | D | F | G | |---|---|---|---|---|-- | Z | X | C | V | B | |---|---|---|---|---|-- | SPACE |------------------- This is the basic layout of the config. The ideal way to use it is to keep your left middle finger over the D, your ring finger over the S, and your index finger over the F. To walk forward, hold down the D, and press S and F to strafe. Just move your middle finger backwards to the C to walk backwards. When you want to walk so your footsteps aren't heard, just tap E. All of the most used commands are closeby so you can just move one of your fingers quicly to access the command, and then move it back to the previous place to control your movement. I know that the ESDF config is much more popular, but I have reasons to beleive that my way is better. First, when your left hand is in the default position, it is uncomfortable to have one of your fingers sticking forward. Also, the top row is a little bit staggered to the left, so it makes it even more uncomfortable. But with the SDFC config, the default position is the comfortable home row position that you all remember from typing lessons ;). Also, the traditional ESDF way makes it hard to reach keys on the bottom row. It only takes a while to get used to this less popular way, but when you get used to it,you will notice how much more comfortable it is. SPECIAL ALIASES --------------- Shift When down, number keys are bound to drop respective ammo. When released, weapon bindings are restored. [credit: Majestyk] V Rocket jump [credit: JakFrost] A View is zoomed when A is down [credit: Majestyk] B Wide angle view is on when B is down. [credit: Majestyk] < and > See below / Toggles whether < and > will control how many degrees zoomed view will be or how many degrees wide angle view will be. [credit: Majestyk] Tab displays scoreboard/personal computer in single player, and exits when released. (if you get stuck in a mode where the scoreboard is displayed constantly, just press Esc.) [credit: JakFrost] Z swim down/crouch Y Toggle between crouch mode 1 and crouch mode 2. In crouch mode 1, you are crouched when Z is down, and in crouch mode 2 Z toggles between crouched/standing. (make sure you are in crouch mode 1 when entering water ;) [credit: Majestyk] W Choose highest weapon [credit: Craig "Vermin" Morris] E Toggles walking/running mode. When you walk you go slower, but your footsteps aren't heard. This is extremely useful for sneaking up to people in 1-on-1 games. [credit: Majestyk] \ Switches F key functions between original bindings and quick team messages in CTF (default is message keys)(see below) [credit: Majestyk] TEAM MESSAGES ------------- F1 "Incoming!" F2 "Incoming quad!" F3 "Incoming invul!" F4 "Incoming multiple enemies!" F5 "Base overrun!" F6 "Base secure." F7 "I'm on offense." F8 "I'm on defense." F9 "Need help on defense!" F10 "What is status of base?" F11 "Acknowledged." F12 "Incoming flag carrier, secure base and escort!" CONRROLS -------- D forward C back S strafe left F strafe right Mouse1 fire weapon Mouse3 jump/swim up Mouse2 Select last selected weapon OTHER BINDINGS -------------- Alt Team message N Use silencer M Use environment suit P Power shield X Next weapon Up arrow Inventory screen Left arrow Previous inventory item Right arrow Next inventory item Down arrow Drop selected inventory item Control Use selected inventory item Insert Flipoff Home Point Page up Salute Delete Taunt End Wave NOTES ----- *Inverted Mlook is always on (open up the majestyk.rc and look near the bottom of majestyk.rc to see how to make it not be inverted) *All other bindings are the default id bindings. (I am assuming you know what those are) *In coop, you need to bind a key to 'score' *Hand switching: hands automatically switch to left when you strafe left, to right when you strafe right, and to center when you jump. [credit: [Ff]Ghostjammer] *I have left the space bar unbound because different people like it with different things. For example, I play JailBreak a lot so I have it bound to +use, but someone may play CTF and have it bound to grappling hook, etc. See below. *If you want to change or add some bindings or aliases, but want to leave the script unchanged, add these commands to the file extras.rc. If in this file you bind a key that has already been bound to something else, it will just overwrite the old binding when Quake2 runs it. Also, the majestyk.rc file has almost reached the size where quake2 won't run it, so if you add new stuff to extras.rc, majestyk.rc won't get any bigger. *A good way to make this script compatible with multiple mods is to have a copy of it in every directory, but have the extras.rc file be different in every directory. I have included the extras.rc file I use for CTF. Just put it in your c:\quake2\ctf directory and rename it to extras.rc. EOF