Quake 2 Autoexec.cfg by Essobie essobie@geocities.com Theme: Ease of use In just about every case I've encounted (and that is quite a few) the very best players in FPS's have always been completely comfortable with their setup. This said, it would be possible for someone to literally "get used to" playing with only the keyboard and be quite proficient. Fact is, anyone that plays Quake (or any game like it) with just the keyboard is at a serious disadvantage. Why? Well if you are reading this, you already know. But if not... the reason is because you can only be "so good" when you play with the keyboard. You quickly get to the cieling of your skill potential, with no room for growth. This is the same even with a "regular" setup with a keyboard and mouse. At some point, it will be impossible for you to get better if you don't have a fluid configuration. By fluid, I mean "ever changing to suit your needs." At the time of this writing, I am quite happy with the end result of this setup, but the fact is, it will most likely change tomarrow. Or the next day. You get the picture. This setup represents everything that I need (at least for now) to smash heads in multiplayer. And, it is easy to use, but still has a few complex options for anyone that wants to learn them. Classic Quake Config Vs. Quake 2 Config This setup is INFINATELY more simple than my Classic Quake config. How is that you ask? Two words: Weapon Switching. The amount of time it takes to switch from one weapon to another completely RUINS the possiblity of a Quick Weapons Switching script (of which I used a LOT in Classic Quake). Picture me running around firing rockets at one guy, running backwards into a hallway, only to realize that someone is right behind me. Turn and fire a rocket? I don't think so... why hurt myself when I can just hold down my right mouse button and place a shaft down the now surprised victims skull? Or how about doing the rocket thing once again, but backing around a corner... no point in continuing the rocket launcher onslaught... you won't hurt anything but the corner... time for grenades... tap the spacebar a few times and lob a few grenades in the hallway, then turn and fire a rocket at someone that came up behind you. ALL without switching weapons... just hitting another button. Can't do the equivalent in Quake 2. If you want to change weapons in a fire fight, you pretty much have to run off and start finding out which weapons keys you'd like to hit and get back in there. This IS more realistic (try holding a rocketlauncher with both hands, pull the trigger, put it away, pull out a Thunderbolt, hold IT down for 2 seconds, put it back, and pull the RL back out in exactly .5 seconds? NOT gonna happen). But the fact is, it keeps people thinking all the time. Now that you always KNOW what you opponents are shooting at you at any given time, you can just dodge accordingly. He/she can either continue shooting said weapon, or try to switch. During that time, you can decide that they ARE switching, and go into a mode I like to call "get-completely-out-of-sight" mode. At some point, the great deathmatchers will ALL play like this, and the game will degenerate into hide and seek... the one with the most kills will be the one that best surprises his/her opponent, and not always with the best shots (like you have to aim much to kill 10 people with a BFG...) The Setup: Home Row, Home Row, Home Row. Left hand home row is where this setup centers itself. MOVEMENT: Movement is on ESDF, with ducking on A and jumping on MOUSE3 (middle button). WEAPONS: Weapon selection is default, with the change of having weapons 6 through 10 repeated BELOW the home row keys (ZXCVB) and adding a key for Hand Grenades (G). Please note that they are NOT in 6-10 order on the letter keys, as the BFG10K and the Rocket Launcher are the most powerful weapons (in my hands at least), so they are the easiest to hit while I'm on the run. I suggest re- ordering them to your likeing. SNEAK/RUN MODE TOGGLE: The "Sneak Mode" toggle is on TAB. Hit it once to change to walking, then again to go back to running. If you didn't know already, walking doesn't make your footsteps register NEAR as often as running does. (I have messed with it enough now to know that when walking, you only make footsteps when you go in two directions at once, i.e. forward and right, or back and left, etc. You are concidered by the Q2 engine to be "running" and thus make noise.) QUICK INVENTORY SWITCHER: Hitting W will cycle your inventory, and MOUSE2 (right click) will use the item. This can also be used to select your weapon, but I don't recommend it. Learn the 10 surrounding weapons keys and learn to MEMORIZE what you have picked up and what you have ammo for at all times. HANDEDNESS SWITCHER: The Hand Switcher just switches the "handedness" from right to center to left to center to right, and then back again. Just hit DEL to cycle it. WAVE SWITCHER The wave switcher works by selecting the wave you'd like to do at any time by cycling through all your choices by hitting the Y key, and then hitting T to execute the wave (all of them 0-4 are there). WaveTalk SWITCHER: The WaveTalk works much the same way: M cycles the choices, and N executes the last choice. I recommend taking a look at this section in the autoexec.cfg if you want to personalize the settings. Just remember that if you add more wavetalks, that you have to increase the wt_sw count. I don't use more than these 5 (one for each wave available). That about does it. Hope you like the setup, and feel free to use and abuse anything you find here. Like I have any rights to text in notepad for a game made by id, that I had nothing to do with other than spending FAR too much time playing. :) The only rights I reserve for these scripts and aliases is that you don't try to pass them off as your own work. Everything you see in this script IS the original work of yours truly, but it sure as hell wasn't spawned from NOTHING. It took lots of looks at other people's scripts to find out how things worked, and what limitations the console has as far as "reprogramming" it. If you use something from here, I ask that you just not put YOUR name on it. You can put mine on it if you like, but it is not required. - Essobie