ULTIMATE QUAKE version 1.05 beta March 25, 1997 by Michael Gummelt Here is the almost finished version of Ultimate Quake, version 5. Version 5 will be the LAST version released by me. It will be out within a few weeks. See the "What's Left" section for what I'm working on to finish it. Note that this is an all-in-one file, meaning it will completely replace any earlier versions of Ultimate Quake, this is not an update. There will be a v1.043-v1.05 update patch when I release the final version of v1.05. That version will also come with the source .qc files. ___________ WHAT'S NEW? There are quite a few changes since v1.043, and the .doc has been completely revised for the 1.05 version, so all you who never read it the first time- READ IT NOW!!! Here are some of the new things just to whet your appetite and get you to download this 4.7MB file! 1. Added a Batleth for the Klingon. 2. Added a Longsword for some of the warrior class humans. 3. Added a Fremen (from "Dune") skin that comes with a Weirding Unit. 4. Added a Grappling Hook that will electrically stun your enemies, can pull you up, pull your enemy to you, be shot down, and you can lose it and someone else can pick it up. 5. Added an Uzi for the Punisher- very nasty! 6. Added two six-shooters for the Gunslinger- he's deadly! 7. Added a jetpack, comes with Boba Fett, but others can find it where armor sometimes is. 8. Added a Shrinker Gun! 9. Added a new grenade weapon mode- Bouncing Betties. If someone steps on one, it arms. If they step off of it, it pops up in the air and explodes. 10. Did a lot of fine tuning on just about everything- fixed a lot of small bugs and poor design. Was really able to playtest it a lot especially DM). ____________ INSTALLATION As before, pretty straight-forward. Just: 1. Make a subdirectory in your Quake directory and name it "Ultimate" or "UltQuake" or whatever you like. 2. Move all of the .zip files in that subdir. 3. Pkunzip the files using the "-d" option (e.g.: "pkunzip -d uqv5*.zip") OR use WinZip and make sure that the "Use Directory Names" option is checked. This will ensure that you get the proper sub directories, "sound" and "progs" within your new Ultimate Quake directory. 4. Now start the game by typing: "quake -game XXXX" with "XXXX" being the name of the subdirectory you unzipped Ultimate Quake in. You may want to make a batch file for it (or a windows shortcut). NOTE: If playing in windows, you MUST use the "-winmem" option with a value of at least 10. Example: "quake -game XXXX -winmem 10" That is all! ____________ WHAT'S LEFT? If anyone has any specific skills in any of these (especially 1-8) and wants to help out, I'd be very grateful! 1. Add Multiplayer Bots. 2. Add Capture the Flag support? 3. Maybe design a level specifically made to showcase the special Ultimate Quake abilitie players now have. (This is where I need level-masters! Please, anyone interested in making levels, give it a whack and let me know!) 4. Try to reduce the lag time in multiplayer- for some reason, it runs fine in single-play, but multiplayer lags a lot... (using a P200 as server over a direct connect to a P100) 5. Make an Alien (from the movie) class? Need a .mdl. 6. New monsters? 7. Make the rest of the important stats and parms carry over between servers (so the Mutant can play on more than one level). 8. Make sure teamplay works. 9. Still too many sounds on some levels, going to have to cut back on some. 10. Make sure the Predator Disc is working 100% now, play test and fine-tune. 11. Move around the IT_ items and weapons so that all the weapons are on .items2 and all the items on .items- this way anyone can have any singular weapon. 12. Fine Tune and finish Grappling Hook. 13. Make bloody skins for Batleth and Longsword (the blood will drip off and the skin will change as they become clean- jumping in water will clean them). 14. Make a V_chak.mdl for Xena when she's holding the chakram. 15. Make sure the cheat command gives you everything. 16. Make sure the Paladin's ressurection works (and add "Hallelujah" sound .wav) 17. Make all the weapons that can be dropped able to be picked up and used by anyone else (so if have more than one special weapon on the 0 key, make them cycle) 18. Maybe make falling damage even less?