//------------------\\ /\ //====================\\ /\ /\//\\// >-1-< \\//\\/\ /\//\//\\/ DeathMatch Quake(1.08) \//\\/\\/\ \/\\/\\//\ /\\//\//\/ \/\\//\\ V1.81 //\\//\/ \/ \\====================// \/ \\------------------// A Full- Partial Conversion by: /--\ /-\ / / \-/ __ / | - / / | / _/ / /| |__ / _/ \__/ | | | |\ \ | | \ \ | | \ \ /______\ \____| Total Kill inc. To enjoy Killing. http://www.geocities.com/TimesSquare/Arena/2818/ Now also at: http://www.zap.to/tki get it at: ftp://ftp.cdrom.com/pub/quake/partial_conversions/dmq1 Date of re-release: 30-05-1999 Comments : If you downloaded this from internet: Be sure to have arj.exe and pkunzip.exe in your c:\windows\command , c:\ , c:\dos or whatever directory is listed in your: path=c:\. : Be sure to distribute this patch to as many people as you are humanly capable!!!! -As long as you maintain this text file, and all other files with it, UNCHANGED!!! -If you attempt to modify any of the files, you will be considered a "HACKER". Which is about as low as any human can get. : All of quake's multyplayer ablities are supported. : This version of quake actually runs FASTER and Smoother than the previous "Normal" version of quake. : Some of the improvements that were made during the construction of this conversion, should have been implemented into QUAKE by ID. (So i think) !!!! : If all goes well, i will get working on a VWEP !!!! MOD for Quake 1 soon!!!!!!!!!!!! !!!! Who wants to help?????? Note : This is "NOT" a HACK (nor any kind of "-game" add-on), this is simply a very small and useless version of quake, if you want the sounds or single player levels, then i suggest you buy the game from: http://www.idsoftware.com ,, you'll even get cdmusic. No sounds, single player levels, creature models or other stuff used in single player mode, is included in this conversion. Special QC has been written to ensure extra safety to ID's wonderfull product: QUAKE. And all batch files have been compiled to ".EXE" to make sure nobody gets to steal any of my batch coding. Enough with the legal stuff, read on. (you still got a long way to go until EOF, I suggest you read it all.) Files included : Cwsdpmi.exe = File used by Q95 (TCP/IP). DMq1-###.txt = This text. Genvxd.vxd = File used by Q95 (TCP/IP). Ghosts.exe = Qlaunch.exe Go-TKi.exe = Easy startup mod. Local.exe = Quake.exe Mgenvxd.vxd = File used by Q95 (TCP/IP). Newstuff.exe = Whats new in this version. Port-set.dll = File used by Q95 (TCP/IP). Tauntlst.exe = List of taunts. Taunts.txt = Insert your personal taunts here. id1\autoexec.cfg = Now what would that be? id1\config.cfg = Oh i really wonder. id1\pak0.pak = Client side pak. (See !text below) id1\pak1.pak = Server side pak. (Configs + Progs) id1\pak2.pak = Server side pak. (Maps + Gfx) id1\pak3.pak = Other shit. (You can delete it.) !!! If you are a person who plays the full Quake (from CD), and wish to join an existing DMq1-server, you will need pak0.pak. It contains all the extra models that are not in Reg-Q1. !!! Server must have all the ".pak" files (Both server + client files) *********************************************************************** Warning!!!! This patch contains seriously bad language, some people might not want to download this!!!! *********************************************************************** How to install: -There are 2 backup.* files, some other stuff and this text. (or one massive zipfile, if you downloaded it from internet.) -Copy all of the stuff from the 2 disks to a local hard disk-dir. -In the correct dir. Run: unpak.exe Something good is bound to happen. -That should be it, just run: Go-TKi.bat located in the newly created directory: /duck/**** ************** Internet DL... ************** -> Unless you are using "Winzip-7", do the following. -> Copy the .zip to any dir,, then goto that dir in DOS. Then type pkunzip -d dmq*.zip All should be ok from then,, Then go and run Go-TKi.exe to frag some losers. ************** !!!!Addons!!!! ************** While you should be able to run most server side addons for quake in DMq1 normally, i still suggest you install these addons into the following directories: Name : Install dir : Go-TKi quick menu name : ----------------------------------------------------------------------- DMq1 addon-a : \DMq-a : DMq-a DMq1 addon-b : \DMq-b : DMq-b DMq1 addon-c : \DMq-c : DMq-c /- reserved for future use DMq1 addon-d : \DMq-d : DMq-d /- reserved for future use AirQuake : \Airquake : Airquak Reaper bots : \Reap : Reap DMq-maps (*.bsp) : \id1\maps : -- N/A -- DMq-Demos (*.dem) : \id1 : -- N/A -- Anything you made : \user : Usermap ======================================================================= Download Airquake at: http://www.planetquake.com/ikq/airquake.htm ======================================================================= *********************************************************************** So what is this, and why did you download this???? This is a spiced up version of registered quake V1.08, Deathmatch ONLY!!!!!!!! And not compatible with any other "Full registered" Quake versions. If you wanna play, all players will need "this" version. -DM3 is the only map that is given with this patch, Surely you should be able to find: QDM-maps.zip , it contains the rest of the DM-levels. -These are the only levels supported by this conversion: DM1,DM2,DM3,DM4,DM5,DM6. (There are probably more, but dunno which) Don't try to run any levels through the multy>new>map, the game will likely CRASH. !! Always start using "Go-TKi" Then the server must go to the console and type: Map *******. (Simple eh?) You might want to grab the QDM-###*.zip for extra levels that are 100% guaranteed supported by this "DMq" -All sounds have been removed so: No sound. (Be sure to use the "-nosound" option, or you WILL get errors,, lards!!!) -No single player maps. -No creature models. -A way large ammount of taunts.. use with: ~ exec ####.say #### is a number, see taunts.exe -Many cool other ingredients. Start a multiplayer server or client: multiplayer --> join / new. and change the map to DM3 or any of the other maps you own. (Also i suggest you change the colors and name of the player once you started the game, you don't want 12 players with the same color now do ya?) And as for keyboard users(hahaha) please read the following: (This option will allow you to switch between keyboard/mouse controls instantly, cool eh?) Ingame EZ Mouse setup : ~ exec mouse.cfg Ingame EZ Keyboard setup: ~ exec keyboard.cfg When quake launches, the player name and colors will be automatically reset to the default, and the controls to 'mouse'. *********************************************************************** Ascii : Reaper ]TKi[ : Total Kill inc. names : Jack Trash ]TKi[ : Total Kill inc. currently : Gomean ]TKi[ : Total Kill inc. suppprted : Day Walker ]TKi[ : Total Kill inc. : The Freaky ]TKi[ : Total Kill inc. : Tsunami ]LoD[ : Lords of Darkness : Blood Angel ]---[ : --------------- *********************************************************************** ~ exec tnt.txt small list of (Default DMq1) commands. *********************************************************************** ************** /-- /--\ /\/\/\/\ /\ /\ /--\ /--- *************** ************** | | |/ /\ \/__\/ \ /| | \--\ *************** ************** \-- \--/ / \ /\ /\ \/ |--/ ---/ *************** *********************************************************************** >*Impulses: * 22: Throw a backpack with some ammo. * 111: Self detonation: need 5 rockets, and Health <= 40HP. * 200: Skin up. * 201: Skin Down. * >*Executables: * tnt.txt : Shows a small reminder of the commands. * ||-Names---> : reap, outc, jack, slay, walk, freak, tsun, blood. * defname.cfg : Select the default name and color. * defcon.cfg : Full default settings. * keyboard.cfg : Switch to most used keyboard configuration. * mouse.cfg : Switch to most used mouse configuration. * screen.cfg : Sets the mouse speed and screen size to default. * norm.cfg : Sets the gravity and speed to default. * ####.say : This a taunt,, see taunts.txt for more info. >*Quake commands: * exec : [] : Execute command. * noexit : 1/0 : multiplayer flag,, * kill : [] : Suicide * sv_gravity : #### : Set gravity. * sv_speed : #### : Set maximum speed. * kick : [] : *********************************************************************** Suggested Quake startup without Go-TKi: ---- Minimum-Default DMq1 | local -listen 16 -nosound 1 -nojoy -nocdaudio +map dm3 Tcp-Ip-Default DMq1 | ghosts port-set.dll local.exe -mpath -listen 16 -nosound 1 -nojoy -nocdaudio +map dm3 Minimum-Reaperbots | local -listen 16 -nosound 1 -nojoy -nocdaudio +map dm3 -game reap *********************************************************************** Known bugs: 1:It happened to me once,, when firing the lighting gun under water, boom, control freeze. Ps: this only happened a few times when i: played on my computer && the game had just started. 2:When server is paused, and another player joins the game, that player will not get to see the pause screen. *********************************************************************** Planned events (might/might not happen, or simply in another pack, or even an entire addon specifically created for DMQ1. ) 1: Chase cam. 2: Regenerating shotgun ammo. 3: Homing (Smart)missile. (Will cost: Cells+Rockets, and will move slower than a player.) 4: Throw-axe. 5: Bigger axe (mdl+dmg). 6: Other rocket models. 7: Flash/Stinger grenade. 8: Proximity mine. 9: Grappling hook. (If any are to be implemented,, this one will be first. Once i finish a model for it, 'coz i don't whish to be stealing too much.) 10: Other grenade & rocket mods. 11: Lazer beam, (using lightning gun, charge & give muzzleflash, Widening beam, | || |-| |--| |--| |-| || |) 12: Sniper gun. (addon for shotgun, use 10 shells + more reload time.) 13: Laser sight for the sniper gun. 14: Disallow people in teamplay to: "Shaft underwater, rocketjump" and not lose health themselfes. 15: Remove un-used precached files from the QC for better performance. 16: Throwable weapons. *********************************************************************** Also available: /************************\ /\ /* >-*-< *\ /\ /\//\\/** DeathMatch Quake(1.08) **\//\\/\ \/\\//\** ******** Addon. **/\\//\/ \/ \* V-### */ \/ \************************/ /************************\ /\ /* >---< *\ /\ /\//\\/** DeathMatch Quake(1.08) **\//\\/\ \/\\//\** Reaper Bots. **/\\//\/ \/ \* V-0.81 beta */ \/ \************************/ /************************\ /\ /// \\\ /\ /\/--\/// DeathMatch Quake(1.08) \\\/--\/\ \/\--/\\\ Level packs ///\--/\/ \/ \\\ -###- V:* /// \/ \************************/ /************************\ /\ /-/ \-\ /\ /\/\/\/-/ DeathMatch Quake(1.08) \-\/\/\/\ \/\/\/\-\ Demo## /-/\/\/\/ \/ \-\ Map: *** /-/ \/ \************************/ *********************************************************************** Main Credits: *********************************************************************** Author : Leader of Clan TKi,,,,,,,ME :) E-mail : grimm_reap@hotmail.com ICQ # : 19973532 *********************************************************************** Author : Day Walker ,,,, the logitech-mouse driver & testing. E-mail : tkidaywalker@hotmail.com *********************************************************************** Author : Rene Post (Creator of All QMe versions.) E-mail : renep@xs4all.nl *********************************************************************** A bunch of other dudes, for: Hints, testing, advice and support. Mostly the people who's names are implemented in ascii codes. *********************************************************************** ------------ Tool credits ------------ *********************************************************************** //Qoole : Nothing, \\Wordcraft : Yet. *********************************************************************** Lee Smith (The maker of: Proqcc, for making such a wonderfull tool.) lees@infoave.net *********************************************************************** hicks@goldrush.com (The maker of: Adquedit.) To allow the De/Re - compilation of the pak files in the id1 dir. *********************************************************************** ------------------- Player skin credits ------------------- *********************************************************************** mfarr@ccinet.ab.ca : The cool h_player && the qspy skin. *********************************************************************** danbickell@loop.com : Dan bickell for the terminator skin *********************************************************************** www.painland.com : Painland skin *********************************************************************** Other people for making the skins they made. *********************************************************************** ======================================================================= Disclaimer: Quake is a registered trademark of idsoftware. http://www.idsoftware.com And this patch is in no way intended to inflict any kind of financial horrors to ID. Better yet, i thank IDsoftware for making it so easy to change their cool game. I am in no way responsible for any damage this patch might/could do to your computer. By downloading the dmq1*.zip you agree with this and are therefore unable to put any damage claims on me. Also i am not responsible for any actions you take. So if you use this patch to nuke/kill/annoy anyone in any way, i am not responsible. This zip was intended to play and enjoy quake using ipx or tcp/ip. And to easily move the reg vers of quake, onto a few 1.4Mb disks. If you like the game and want the single player stuff,, go and register, coz "I" won't give it to ya. I remain the right to change and fuck up whatever i like to this patch,,, you can to,, but don't blame me if anything goes wrong. ======================================================================= Don't forget to read the news, (look down there, end of the text :) TS. ps : I need someone to make the 300 taunts into a 4 key alias file, F1, F2, F3 & F4 are available, if you want to make it, send a mail, "YES" you will be greatly credited. ps2: Expect a GLq1-100.zip soon, special models with XL 16-bit textures for GL-quake users who want only the best. Want to know more? mail me: grimm_reap@hotmail.com It will be placed in: pub/quake/partial_conversions/GLq1 ps3: Guess what: If i run DMq1 on my PII 350, in lowest resolution, then DMq1 runs 2x as fast as normal Quake would!!!!!!!!!!!! ps4: DMq2 is out!!!!!!!!!!!!!!! ps5: Many Thanx to: /--\ /----\ /-----\ /---\ /----\ /-----\ \ / | /-\ \ / /----/ / \ | /--| \-( )-/ || | | \ \ \ \---\ | / \ | | -\ | | || | | ( | - \---- \ | | | | -/ | | || | | / / \ \ | \ / | | ( | | / \ | \-/ / /----/ / \ / / \ | | \--/ \----/ \-----/ \---/ \---/ \-/ http://www.idsoftware.com