================================================================ Title : The Fate for Walhalla (beta version) Filename : wal.bsp Author : Tobias Reichert Address : Tobias_Reichert@s-direktnet.de Description : Walhalla is the place where viking heroes go when they fall in war. You are one of these nordish warriors and being awaited in Asgard, the fortress where Odin (also known as Wotan) lives. Before you reach your destiny you have to fight one's way trough the level on your fate for Walhalla. The level ist very linear and has not the best build quality out there, though. In spite of this it is a very funny level with much of traps, so save often. I made this map for people who are tired of killing hordes of monsters and searching keys and buttons so my map can be played very smoothly and mostly without walking miles and waiting. This map was created with WorldCraft 1.1. There are some bugs in the map like bad placed textures. I don't know why but in Worldcraft the maps seem to be placed correct and on of the trains raises diagonal although the corner points are on top of each other. Very strange so i need help of one of the gurus out there (Matt, are you a Guru ?) Warning : Compiled for GL-Quake, so the map can crash playing it on normal Quake, but who wants this ? Additional Credits to : id software, MegaByte in Karlsruhe/Germany for selling me Quake :)). Matt, for his great page which has given me so much fun and the guy who coded Worldcraft (name forgotten :)) ================================================================ Play Information Single Player : Yes Deathmatch : No Cooperative : No Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None CD Track : 1 (For best results : Walkrenritt of Wagner) ================================================================ Construction Base : New level from scratch Editor used : Worldcraft Known bugs : Many :(( Build Time : Pfff, long, many cigarettes :)) Texture Wad used : Quake Compile machine : P180 64mb QBSP Time : Schnitzel VIS (-level 4) Time : Krautwrschtl Light (-extra) Time : Sauerkraut Brushes : doesn't matter Entities : too lazy to look Models : enough ... ================================================================ Installation: Nothing special, just unzip in quake/id1/maps. To start the map from the command line: quake +map bnt To run the map from Quake: use the console (`) and the command "map wal". ================================================================ Copyright and Permissions Authors may use this level as a base to build additional levels. Please give credits :)) DO NOT distribute this file for profit without my written permission!!! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. (ooh, this text is stolen :))