------------------------------------------------------------------------------ The Ruiner's Revulsion By Luke Higgins V1.0 Date of Completion: 6-13-97, Friday the 13th --WeWp Release Date: 7-26-97 ------------------------------------------------------------------------------ INFO Title : The Ruiner's Revulsion Filename : TRR.BSP Author : Luke Higgins -- a.k.a |ruiner| Email Address : higgs3@roadrunner.com Other Levels I've done : "The Stagler Base", "The Death Stromo". Note: "The Death Stromo" has not yet been released due to hassles with VIS, but WILL be released soon. It has been finished for quite some time now! New Textures : David Myers (Totally) from EFnet #QuakeEd! this guy is amazingly cool. Some of the new textures I also extracted from DOOM. Where To Get This Map : ftp://ftp.cdrom.com is the place to get this map. Description : This level took a great deal of work. That work mostly went towards keeping everything within the lines of Quake's limitations. i.e. how many entities and models could be placed. Other than that I did a lot of experimentations in the level. Most of which you may not notice. A very architecturally nice level with a good sense of continuity. Only 2 secrets lie in this dismal level. This is a pretty tough level. It'll take some time to complete. ============================================================================== OTHER INFO Single Player : Yup! Cooperative : No, it'd be way too easy for two people. Deathmatch : No, any more entities placed in this level would crash QBSP. Although, I may release another Version of this level especially made for DM. If I get enough emails asking me to anyway. Difficulty Settings : Like I said ONLY HARD...no easy way out of this one. New Sounds : No New Graphics : Yes, new textures done by Totally...some taken from DOOM. New Music : I did not even select a track for this level, as I did not feel Quake's music went well with this level. You can slap in another audio cd and do the cd_play deal though :). Demos Replaced : None ============================================================================== DEVELOPMENT Base : New Level Editor (s) used : Quest Known Bugs : None. If you find anything major, let me know. Time : Two Weeks, Building Time, Adjustments, Bug fixes etc... ============================================================================== SPECIAL THANKS TO Skinny Puppy! For it was their music that helped me think of ideas and got me through making this level. David Myers -- Totally, for doing SOME of the textures I used in this level. David Massey -- IO^Warp, for VISing this SOB, it took 14 hours on his dual p133. A booger :). Ryan Pomraning -- ^Tsuba, this guy did countless things for me, so he deserves a GREAT BIG THANKS...THANKS MAN! Chris Carollo & Trey Harrison for the GODLY editor "Quest" All the guys on EFnet #QuakeEd, #Mageslayer, #Ionstorm, #Daikatana and #Trinity Of course id software for giving us gamers what we crave! Myself for coming up with cool ideas and not bashing in my monitor when QBSP takes so long and then says the level has too many entities. ============================================================================== OTHER STUFF If you have comments (Useful comments) questions or just want to tell me that you liked the level please mail me at higgs3@roadrunner.com. Or come find me on EFnet @#QuakeEd, @#Mageslayer, @#Ionstorm, @#Daikatana and #Trinity. Keep in touch with my .plan finger higgs3@roadrunner.com and get info on progress on other levels...projects I am involved with, info on HeXeN II, MageSlayer and Daikatana! This level MAY NOT be used as a base for other levels. This level may ONLY be distributed via the internet and the distributer is to make NO PROFIT from this level with out my prior ok. This level MAY ONLY be distributed provided that this .txt file remains intact and distributed in the .ZIP file. This level by NO MEANS shall be distributed via anything BUT THE INTERNET without my consent. ============================================================================== Yet another Note: VIS -level 4 did not completely work on this level. The Pentagram door leading from the outside to the inside vanishes from a long distance. As well as the sky giving you a grey plane *sometimes*. This is a great big PISSER! But, what am I going to do? :). so, I'll just release the level and hope I don't get too many comments on how much that pisses people off :). Thanks!