========================================================================= INFORMATION - MAPS REQUIRES REGISTERED QUAKE V.1.01 OR HIGHER, DOS or WIN95 ========================================================================= Title : Spawn City/Water World Filename : tef_sc.map/tef_ww.map Author : T. H. Johansen (TJ) Email Address : torjoh@alfa.avh.unit.no Description : A "double pack" archive, containing two linked levels with additional files bound in a .pak file for simple loading. QUICK LOADING INSTRUCTIONS: To play these two levels, put the supplied pak0.pak file in a directory directly under your Quake directory, for instance \quake\tefdbl\, and start quake at the DOS prompt by typing: quake -game tefdbl +map tef_sc which will load map no. 1 (of the 2 enclosed). Please read the "loading information" section below for more comprehensive instructions, if needed. ---------------------------------------------------- Spawn City: Large area enclosed by a surrounding metallic structure. If playing with the Quake CD in drive, the level will be playing track no. 4. Water World: Central hub and mountain/cave structures, with lots of water and hideous traps; tread carefully! Plays CD track no. 10. These levels can be played in all modes, including single player, cooperative and deathmatch play. Single player mode may be played on two different skill levels (SKILL 0 and SKILL 1). Special entities were implemented to suit multiplayer style in both maps. Enjoy! ------------------------------------------- The story for this double pack is the following: ------------------------------------------- After slipping through the teleporter and away from the Slime Ground you were in, you face new challenges. You find yourself in a metallic room with a door and lights in front of you. You realize suddenly that you have seen this place somewhere before...but where? You remember now. In the archives of the IIA, where you often had scanned through their libraries of hellholes that should have been eradicated. And one of these places you were specifically warned about, a city-like hole where agents had tried to conquer before, but never have succeeded. So now the IIA has shown their mercy once again, and sent YOU here. You can recall what they warned you about. This place is filled with nasties that like to encircle their "visitors" with puzzling riddles and dangerous traps and creatures everywhere. You prepare yourself for The Riddles of Spawn City. Your task is to get out of this place and find the key to the lands beyond. And beyond lies the tales of Water World...and the path to your freedom? Additional Credits to : Id Software, without whom there would be no Quake. Ben Williams for his excellent QuMa v.1.4 Major idea for the design behind "Water World" suggested by Stig Muren, thanks! Water World's new monster cast is due to the great work of these people: "Willy the Spider": Author: Ken Turner "The Manga Babe" : Author: Ludovic Texier "Snake Man" : Author: Bubbah, aka. Tan Sian Yue and parts of qc by Coyote For more info on these creatures (the monsters, I mean), see the textfiles enclosed in this .zip archive. I highly recommend the use of these new monsters in your maps. It makes Quake even more enjoyable, and it's refreshing too! ================================================================ * Play Information * Level Name : (The Riddles of) Spawn City File name : tef_sc.bsp Single Player : Yes. Cooperative 2-5 Player : Yes. Deathmatch 2-6 Players : Yes. Difficulty Settings : Yes, two settings; skill 0 (easy) and skill 1 (normal) Anything else new : No. * Construction * Base : New level from scratch. Build Time : Countless hours. Editor(s) used : QuMa v1.4 Qbsp v29, Light and Vis from Id. Quake101.wad (texture file). Qbsp -verbose build time: 1071.0 secs Light -extra build time: 1844.0 secs Vis -level 4 build time: 3541.0 secs ======================================================================= Level Name : Water World File name : tef_ww.bsp Single Player : Yes. Cooperative 2-4 Player : Yes. Deathmatch 2-7 Players : Yes. Difficulty Settings : Yes, two settings as for Spawn City. Anything else new : Yes. 3 new monsters included! Se above for credits. * Construction * Base : New level from scratch. Build Time : Countless hours. Editor(s) used : QuMa v1.4 Qbsp v29, Light and Vis from Id. Quake101.wad (texture file). Qbsp -verbose build time: 708.0 secs Light -extra build time: 1245.0 secs Vis -level 4 build time: 2379.0 secs ======================================================================= Platform used : P90 w/16 MB RAM running Win95 and reg. Quake v1.06 Known Bugs : Hopefully none. * Technical documentation * The Manga babe, Snakeman and Willy the spider monsters didn't originally have any "1st sight" sounds, so I modified the ai.qc, snakeman.qc and spider.qc files to implement some sounds for these monsters (to make things a little scarier :)). Also, no death messages were originally implemented for these monsters, so I modified the client.qc file to make some messages appear as well. Everything is compiled into the progs.dat file, so no need to worry about it. * Loading information * To load these maps, you should do the following: - Create a directory off of your Quake directory, say \tefdbl\, and put the .pak file in this directory. - In DOS, type: quake -game tefdbl (+skill 0) +map tef_sc The parameter, "+skill 0", should ONLY be typed if you want to play these maps on the EASY setting. If you wish to play them on the "normal" skill level, DO NOT type "+skill 0". If you put the .pak file in a directory other than "tefdbl", make sure you replace "tefdbl" above with your own directory name. It's also possible to rename the "pak0.pak" to "pak2.pak" and put it directly in the \quake\id1\ directory. You then won't need to supply any "-game tefdbl" parameter, because Quake will find the .pak file auto- matically! (Not really recommended, you may mess up your /id1/ directory). When you have completed "Spawn City" you will enter the teleporter and automatically be taken to the next level called "Water World". Be prepared to meet some quite unusual creatures! Monster count: Spawn City: Skill 0: 39 Skill 1: 48 Water World: Skill 0: 31 Skill 1: 47 Good luck, play on normal skill (skill 1 or higher) for maximum fun and don't cheat! * Legal Stuff * You may distribute these levels and include them in any compilation etc., as long as you include my text file and give me credit. I would like to be contacted in beforehand, thanks! You may NOT use these levels as a base for new maps. This work Copyright (C) 1996 TJ productions. Parts of this work are the work of others, please respect their rightful copyright. * Where to get these maps * ftp.cdrom.com ftp.stomped.com *Archive info* Archive filename: tefdbl.zip Including: -A .pak file containing the two levels (tef_sc.bsp and tef_ww.bsp) along with necessary .dat, .wav and .mdl files. -tefdbl.txt (this file). -spider.txt (monster info) -manga.txt (monster info) -snakeman.txt (monster info)