November 20th 1997. =================== Title - Stormswift Filename - Storm.bsp Author - Ben Watson E-Mail - APACHE5325@AOL.COM Description - My first ever Single Player Quake level (I`m sure its pretty obvious) Additional Credits - Big thanks to id software, Whoever made the texture wad(Pharaoh), The creator of BSP and a special thanks to DeadMeat@telefragged.com for putting up with my constant "how do I do this questions". Also a special thanks to Gary Marshall(gmar1@concentric.net) for his Imperial Shuttle Tiderium. Anyone who hasn`t been mentioned. Play Information. ================= Single Player - Yes Cooperative - No Deathmatch - No Difficulty settings - No New sounds - No New Graphics - No New music - No Construction. ============= Base - From scratch Editor Used - BSP 0.86b Known Bugs - A fish sometimes gets trapped in the first water part of the level in the teleport so just walk through the teleporter twice. Build time - About a solid week Texture Wad - Quake 101, Pharoah.wad,Base,Met,Med,Shuttle Compile Machine - Pentium 200MMX 32 Meg RAM QBSP Time - About 40 seconds Light Time - About 40 seconds Vis (full) time - About 10 minutes Entities - Lots or little(You decide) Monsters - There is 54, Quake counts 71 How to install ============== Unzip Storm.bsp into your QUAKE\ID1\MAPS directory. Start Quake and pull down the consol and type in MAP STORM. Copyright ========= This level must be freely distributed. You cannot use it as a base for another map.