11/22/97 STARSHP2.TXT [new Quake Single Player level] ================================================================ TITLE: "STARSHIP 2" ================================================================ Author : Neil Manke - neil@mail.netshop.net Quake C : Einar Saukas - einar@ime.usp.br ================================================================ Special Thanks to the Map testers: * Aceplayer * Paul Taylor * Gene Spinks ================================================================ NOTE: * Starship 1 and 2 need their respective pak files to run properly. * See end of text file for hints. * Avoid using cheat codes or you may interrupt the proper sequencing of events and could also alter other things for the worst. ================================================================ Setting/story/description for STARSHIP 2 PLACE: Ice Moon Verte, Andromeda Galaxy TIME: 2333 A.D. STATUS: Escaped Prisoner After your escape from Starship: A search of the shuttle's on-board computer reveals the location of the only habitable location within the shuttle's limited range. It is a secret supply base on the Ice Moon Verte. Hopefully, the base will be deserted because to gain shuttle range you were forced to jettison all surplus weight....including your weapons:[ ================================================================= ================================================================= Remember, you must own a copy of the full retail version of QUAKE® in order to play this extra single-player level. For additional information on how to purchase your very own copy of QUAKE® please contact Id Software (http://www.idsoftware.com/) or visit you local computer software retail store. Please read this text file for complete installation and play details for this pak file. QUAKE® is a registered trademark and the Q(TM) logo, Id Software(TM) and the Id(TM) logo are trademarks of Id Software, Inc. Quake® ©1996 Id Software, Inc. All Rights Reserved. ================================================================= ================================================================= Filename(s) : starshp2.zip [ 1,700 K ] containing... - pak0.pak - starshp2.txt Description : Quake Single Player level Author : Neil Manke - neil@mail.netshop.net http://www.netshop.net/~neil/ Quake C : Einar Saukas - einar@ime.usp.br - Brasil -Special thanks to Einar for not only the great QC but for gametesting and good suggestions on design, gameflow, etc. Thanks also to: * Ritual Entertainment [formerly Hipnotic] * Paul Taylor... for his general assistance * Id Software * Ben Morris for 'Worldcraft' ================================================================ * Play information * *Single Player* : Yes Deathmatch : No Difficulty Settings : Yes New sound/music : Yes, some ambient sounds adapted by me from .wavs from Dustin Yoder's site @: http://home.valkyrie.net/~dustiny/wavshop.html New graphics/skins : Textures and skins by me. New Monsters : Sorta :] Base : New level from scratch Tools used : Worldcraft 1.2, QBSPfull, MipDip, Newwad14, Paint Shop Pro, Light, QuakeMe, ProQCC, etc. Vis-ts (vis mod by Arch Vile) Compile Times : QBSP - a couple minutes? : Light -extra - OO:09:26 : Vis-ts -level 4 - OO:02:13 (CR 2.0) Machine Used : Dell XPS P120c Max Kills Possible : Skill 0 35 Skill 1 59 Skill 2 83 Known Bugs/non-bugs : You will get 2 messages at the start saying, . They are of NO consequence. Distribution : This level may NOT be electronically distributed only if starshp2.txt is included and at NO CHARGE to the recipient, and may not be used or modified in any way without written permission from the author. I would also like to request anyone who reviews and/or lists "STARSHIP 2" at their site to kindly inform me that they have done so. Thanks:) ================================================================ *** HOW TO RUN "STARSHIP 2" *** (with the reg. version of Quake) - you 'may' have to allocate 16 megs to Quake. Info on changing that is in your Quake>techinfo.txt or see below. As per following diagram, create a directory in Quake parallel to Id1 named 'moon' and extract the pak0.pak contained in 'starshp2.zip' directly into the moon directory. * DO NOT extract into the id1 directory * C:\QUAKE | +--- ID1 | | | +--- MAPS | +--- MOON---pak0.pak | Start quake with the parameter: QUAKE -game moon THEN...pull down the console (by using the ~ tilde key) ]skill 0 <--- or 1, or 2 ]map starshp2 **Win95 EXAMPLE (also allocates 16 megs to quake): Quake properties>Program>Cmd Line: C:\QUAKE\QUAKE.EXE -winmem 16 -game moon NOTE: Most major SP Review sites have detailed info on how to run add-on levels and pac files if you have any problems. ================================================================ +++ HINTS ARE IN TEXT VERSION IN STARSHP2.ZIP +++