January 1998 ================================================================ Title : Tale of Abbot's Rune Filename : Sgodrune.bsp, Sgodrun1.bsp, Sgodrun2.bsp Author : Rain Rannu (Spacegod) Email Address : rain.rannu@mail.ee Description : A single-player "hub" for Quake, quite different from most of the stuff out there. Misc. Author Info : I'm a 17 year old student from Estonia. Beside everything else I like designing levels for cool games. Additional Credits to : id Software Ben Morris for Worldcraft Antony Suter for RVis Thanks to: All the people who enjoyed the maps & sent me their comments. ================================================================ This is a revised version of the map. Fixed "Ed_Alloc: No Free Edicts" error and made a few minor changes in sgodrun2.bsp ================================================================ * Information * Tale of Abbot's Rune consists of an intro level and 2 full-sized levels. These levels should be played in seqential order. To play, type "map sgodrune" at the Quake console. You MUST have at least 12MB of memory available in Quake, so start Quake in Windows with "-winmem 12" switch or Winquake with "-heapsize 12000" switch. When playing these levels, turn the lights down and sound volume up! You should play with the health bar not visible, believe me, it's cooler this way :) If you have any kind of comments about the level, let me know. I'd really appreciate if you mailed me. ================================================================ * Story * There is no story :( ================================================================ * Play Information * Single Player : Sure! Cooperative : No Deathmatch : No Difficulty Settings : Easy - Removed some bad guys and added a couple of invulnerabilities here and there. Normal - Normal Hard - Basically same as Normal, some minor changes. (Final battle is 4 times as difficult as in Normal!) New Graphics : No ================================================================ * Construction * Base : New levels from scratch Editor(s) used : Worldcraft 1.5b Known Bugs : There are some, but I hope you won't notice ;) Texture Wad used : One really big one with lots of very cool textures ;) Compile machine : P133/32MB Map Name : Sgodrune.bsp Sgodrun1.bsp Sgodrun2.bsp QBSP Time : A minute 20 minutes 16 minutes Light Time : 2 minutes 14 minutes 16 minutes rVIS (-level 4) Time : 2.5 hours 3 hours 2 hours Brushes : 83 1600 1446 Entities : 133 679 718 Models : 37 180 164 ================================================================ * Other Maps by Spacegod* OUTPOST (Quake DM) ftp.cdrom.com/pub/idgames2/levels/deathmatch/s-u/Sgoddm1.zip 93% - Talon's Strike: "Very sweet! This is one outstanding map for up to 4" 4/5 - MPQ: "Good lightning and lots of firepower make this a good battleground" ================================================================ * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.