================================================================ Title : The House of Seraphim Filename : seraphim.bsp Author : Peter van Wingerden Address : petervw@worldaccess.nl Description : (Sort of) metal style map Additional Credits to : ID for Quake (obviously) Matt Ayres and Paul Hsu for creating WinQoole Jonas N.P. Lindstrom for inspiration Dieter van Trier for playtesting and suggestions ================================================================ Play Information Single Player : Yes, this is why this level exists. Cooperative : Yes, 4 starts. Deathmatch : Yes, 8 starts, not really fit for Reapers though. Difficulty Settings : Yes; hard & nightmare really are hard. Monster Count : 45 / 63 / 84 (e/n/h) New Sounds : No New Graphics : No New Music : No Demos Replaced : None Caveat : Some large rooms will slow down gameplay, so a high-end Pentium is recommended. Also, if you play under Windows 95, make sure you use at least 16 MB for Quake -- use "-winmem 16" (or "-heapsize 16384" if you use WinQuake). ================================================================ Construction Base : New level from scratch Editor used : WinQoole 2.10 Known Bugs : Mail me ! N.B. the windows in the central hall are barred by an invisible brush. This is not a bug ! Build Time : About 6 weeks Texture Wad used : Standard Quake wad (Quake101.wad) Textures from Hipnotic (Ritual) wad and Rogue wad plus extra textures from Hexen II, Iikka Keränen and Sonya Roberts. Compile machine : P200 32mb QBSP Time : 36 min 17 sec ArghLite -extra Time : 370 sec Rvis -level 4 Time : 12520 sec ================================================================ Authors' comments I wanted to make this level visually and architecturally interesting, and also to emphasise the adventure element (looking for switches and hidden places and so forth); so monster placement etc. came more or less as an afterthought. On medium difficulty the level is playable though; on hard and nightmare less so. Because this is my first proper level, it is certain to contain some newbie errors. One of them is the use of small walls, another is the use of large rooms which contain lots of brushes (such as the central hall). I hope this doesn't interfere with your appreciation of the level as it is. Please let me know. I would welcome your comments on this level; anything is better than the deafening silence which greeted my Quake-C patch. ================================================================ Installation To play this level, extract the file "seraphim.bsp" into your Quake/ID1/Maps directory and then start the game. Bring down the console with "~", then choose which skill setting you wish to play on by typing "skill <0-3>" (0 for easy, 1 for normal, 2 for hard, 3 for nightmare) and then type "map seraphim" to begin. ================================================================ Copyright and Permissions This level is copyright 1997 by Peter van Wingerden. Permission to use, copy and distribute unedited copies of this file -- seraphim.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. 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