July 8, 1997 ================================================================ Title : Encounter at Schist Filename : schist1.bsp Author : Noel Weer Email Address : nsweer@ice.net Description : You find yourself trapped inside an infested base. You must battle your way out of the sprawling underground tunnels, your goal to get upwards, and ultimately...escape? Additional Credits to : Andrew McIntyre, Jim Lowell, and the entire Quake Workshop Mailing List. Also to Matt Tagliaferri for qED, Paul Mickevicius for his excellent article in the Unofficial Quake Level Design Handbook, Antony Suter for RVIS, & Tom Grandgent (Woofer) for QBSP256b Check out the Quake Workshop: http://www.quakemania.com/qworkshop/ ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : qED Known Bugs : none Build Time : about a week or so Texture Wad used : custom just for this level Number of Textures : 54 Compile machine : DX 133mHz, 32meg RAM QBSP Time : 31 minutes, 9 seconds Light (-extra) Time : 2320 seconds RVIS (-level 4) Time : 3819 seconds Brushes : 1256 Entities : 683 Models : 87 * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.