================================================================ Title : River Race Filename : rivrace.bsp Release Date : July 27th 1997 Author : Peter Lomax aka PCL aka Hawkmoon Email Address : pcl@provider.co.uk Description : Pure racing Sections run along a river,fast bits,twisty bits, jumps,humps and a tight turn back to the riverbank Jolly good fun (If anyone wants it converting to dm, let me know) Credits : id software for the "Neverending Game" Impact development for "Patch of the Year" Yahn Bernier for "Best Map Making Tool" Best Lap Time : 20.2 seconds (Evangelist) ================================================================ * Play Information * ***This map only works with the Quake Rally patch from Impact Developments*** Type : Racing Single Player : for practice and time attack Bot Markers : No Cooperative : No Deathmatch : 8 deathmatch starts (best as 2 to 4) for multiplay race Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : BSP v0.82 (the best of the best) Known Bugs : None - if you find any email me Build Time : Two days (Would have been quicker but for the Ents problem - no origins ! so simple when you know the answer) Texture Wad used : Selected id textures qrally.wad Compile machine : Pentium 200MMX/24MB QBSP Time : erm seconds Light (-extra) Time : 133.0 seconds VIS (-level 4) Time : 3.0 seconds (yep three seconds) Entities : 75 Models : 8 * Where to get this level * If you can read this you have already found a place or E-Mail me at pcl@provider.co.uk and ask for it * Copyright / Permissions * Copyright (c) 1997 Peter Lomax. All rights reserved. This level may be distributed freely on any electronic format provided that it is not modified in any way and this text file is included. If you wish to use this map in a level pak, you must first obtain my permission. If you wish to distribute this level commercially (including, but not limited to, magazine cover CD`s) you must first obtain my permission. Also bear in mind that the textures used belong to id and Impact Development Special thanks to: Angie,Michael and Mat for the LAN testing ACME UK clan for letting me play CTF sometimes Mike Marechal - fellow map maker on whose text file this one is based