================================================================ Title : Stunt Rally Filename : qrdaf01.bsp Release Date : Floated around since August 1997, officially released November 17, 1997 Author : Chris Sparks (DaFragsta) 3D Gaming Spooge URL : http://www.brutality.com/spooge/ Email Addresses : dafragsta@mindless.com Description : This is it! This is what you got Quake Rally for! Lots of jumps, places to hide, and plenty of weapons and ammo. The R_SPEEDS might be a little rough, but this map is still pretty enjoyable. SIDE NOTE: This map probably would have never made it to the 'net, if it had not been for one of the FRAG goers who saw the map, and submitted it to the Pit Stop. I personally was reluctant to release it because it did not recieve the ravest of reviews when I sent it to Summaleth of the Impact Develop- ment team. He, the members of my LAN gaming group SkyNet, and a few of the attendees of the FRAG, were the only ones to play it.. until now. In fact, even when it was being distributed at the FRAG, it was still in the working filename of finlbeta.bsp. Someone renamed it hotweel.bsp and mailed it off to The Pitstop. By chance, I guess, I stumbled upon my map being mentioned in the PitStop message board by one of the FRAG attendees. I probably wouldn't have released the map... ever, mostly due to the fact that other level makers might point and say look at this llama! He really sucks! I have since fired up WorldCraft and I am currently working on a new Deathmatch level for regular Quake. It looks pretty impressive, even with my biased view! I tried to use the same amount of detail that I did with Stunt Rally, and I managed to keep the R_SPEEDs well within acceptable boundries. ================================================================ * Play Information * Single Player : Primarily a deathmatch track, but it's a blast to see how much air you can catch! Cooperative : No Deathmatch : 8 deathmatch starts Difficulty Settings : No New Sounds : No New Graphics : A few new mips! New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WorldCraft 1.3, MipDip, Photoshop, Paint Shop Pro. Known Bugs : This is my very first map as far as the Quake engine goes. There are bound to be some bugs discovered. If ya find any, email me! Note that I am aware of the seemingly meaningless finish line by the figure 8. The figure 8 itself is my attempt to build around it! =) Build Time : A long damn time! (40+ hours) Texture Wad used : qrally.wad (by sumaleth and wendigo) dafrag.wad (by me!) Compile machine : Intel Pentium 166MHz/32MB EDO RAm QBSP256C Time : I just let it run through while I slept! Light (-extra) Time : I just let it run through while I slept! VIS (-level 4) Time : I just let it run through while I slept! =) It didn't take any longer than 12 hours.. Brushes : Too many. Entities : Excessive Models : With nice curves can send me an email with their email and phone #. ;) * Where to get this level * The Pitstop: http://pitstop.warzone.com/ CDROM.COM ftp://ftp.cdrom.com/pub/idgames2/ * Copyright / Permissions * Copyright (c) 1997 Chris Sparks. All rights reserved. This level may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. This level may not be distributed on any CD-ROM without the prior, explicit consent of Chris Sparks.