Sunday, 9th November 1997 ================================================================================== PRODIGY SPECIAL EDITION GL ================================================================================== This patch converts your exsiting PAK0.PAK to run with GL translucent water. Read the readme.txt file for more details. ================================================================================== PRODIGY SPECIAL EDITION a Quake adventure ================================================================================== Filename : pak0.pak Creator : Dario Casali Email : dario@casali.demon.co.uk WWW : http://www.casali.demon.co.uk/dario/home.html Description : Three months in the making, Prodigy Special Edition sends you on a torturous journey through a completely new Quake episode. The basic story is that you're a mercenary searching for a collection of golden keys. All you know is that there is one per area and that the inhabitants will fiercly protect their territory. Each map can act as a self-contained adventure, so it is possible to play any level in any order. Your journey begins in a start map in which you can choose your skill, then which level you want to try first. At the end of each map, you are beamed back to the start to select the next one, or change the skill if required. Every pre-released map has new monsters and has been optimised for multiplayer games. I've also fixed any bugs and sped up Ebony Shrine by 70%. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ START MAP _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Decide what kind of a beating you want, then decide where you want it. I've given you the super shotgun in this level, you may just need it... You can select any level in any order, and when you complete the level, you will arrive back here. You might then wish to increase the skill setting and try the same map again with some weapons in hand, or try a different one. Size of map: 1413 brushes, 328 entities DM suitability ****-- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ MAP ONE _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_ "Arrival" Starts on a spaceship where you can grab some combat armour and the four weapons that your ship has to offer. The key is kept inside a chapel, access to which requires a bridge to be drawn The inhabitants of the planet carry weapons which you must use to refill yours, as little or no ammo is available on the planet (these guys don't leave stuff lying around like some do...) For the same reason you will find no medi kits, so don't just wade in and take damage, or your Quest will be a short, bloody one. Size of map: 1273 brushes, 500 entities DM play ****-- Author's time to beat: 6:00 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ MAP TWO _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_ "Ebony Shrine" Takes you to an ancient Shrine complex. You must obtain the Key that is held within the confines of fiercly protected shrine. Then make use of the teleporter on the shrine's doorstep to take you outta there. To gain access to this most Holy of shrines, you must first open the great doors by deactivating the Runelock. Word has it that if any outlander removes the Key from its pedestal, It causes the previous keepers to self-mutilate... Size of map: 1678 brushes, 602 entities DM play **---- Caution - you will be served a light portion of brush voodoo at two points in the level but neither affects playability. Author's time to beat: 7:30 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ MAP THREE _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_ "Venom" Is a medieval fortress set in the midst of a strange, half-flooded town. It seems that where there was once a quiet community there is now hell. You need to penetrate the inner sanctum {:o of this stronghold to find the Key you are after. Access to the fortress is restricted to a single bridge and gate, apart from this, it is impenetrable. Once inside the fortress, expect very heavy resistance as the inhabitants built it. They have an alarmingly effective guard presence. It will take all you cunning and reflexes to get out alive. This adventure takes place over two maps. Size of map: 2959 brushes (2066+893), 1096 entities (668+428) DM play ****** Author's time to beat: 9:11, 3:15 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ MAP FOUR _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ "Sombre Citadel Your quest takes place in an unworldly citadel which holds a Key of immeasurable value. Getting to the key will be the greatest challenge. Pick it up before leaving the complex in the transportation portal provided nearby the key. Size of map: 1629 brushes, 788 entities DM play *****- Author's time to beat: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ SECRET MAP _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ "Endurance" If you can find it, you may soon wish you hadn't. This is the Secret level that introduced itself in Prodigy Four. The entrance to this level is a cunningly disguised part of the start map. Advised not to proceed unless you are with some other victims. As with other maps, this is a self-contained challenge, which means that all the weapons, ammo and health you need to complete the level is contained therein. Warning to part-timers - no skill level changes in this map. Size of map: 104 brushes, 183 entities DM play ***--- Author's time to beat: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Loading Prodigy Special Edition: 1) Create a directory called "quake\pse\" 2) Put the PAK0.PAK file in this directory 3) Type "quake -game pse" Quake will load the start map automatically when you begin a new game Additional Credits to : Yahn Bernier for BSP - *THE* Quake editor : Everyone who provided me with feedback on the original Prodigy levels. Info about the Author : I graduated from Oxford University last summer and created Doom levels for three years before converting to Quake. I enjoy toasting other players in deathmatches inside my own levels. I also enjoy designing levels and textures that are unique and provide the player with a more realistic and intense atmosphere. If my levels provide the player with the unexpected, I'm happy. Non Quake related - I enjoy racking up speed fines in my 150mph Corrado VR6. Other Levels by Author : 16 levels in The Plutonia Experiment, Final Doom. 4 levels in Evilution, Final Doom. Over 50 levels for Doom and Doom2, including "The Punisher" and "Thebest" deathmatch levels. "Hatred" in the Requiem level set. For Quake : DCDM1, DCDM2, DCDM3, DCDM4, DCDM5(a) PRODIGY series Author's plug : I'm now working for an awesome new company that will be making games with the Quake2 engine, so if you like PRODIGY SE, look out for Valve Software. ================================================================================= * Play Information * Single Player : Yes - heap big arduous journey. Cooperative : Yes - bring some friends for the hardest skill setting. There are six co-op starts per level. Deathmatch : Yes - All levels have had doors removed and weapons and teleporters added to enhance deathmatch play. 11 starts per level. Optimum 20 players in all but the small levels. New Graphics : Lots of my own textures. * Construction * Base : My mind and my crappy MS "ergonomic" mouse (which I'd happily use to stoke the fire with if I had an alernative rodent) Editor(s) used : BSP, latest release. Build Time : 3 months total My machine : Pentium Pro 200 64mb RAM 10ms 3Gb HDD 17" monitor - V.nice and flicker-free. Kenwood stereo with 300 Watt floorstanding B&W speakers * Copyright / Permissions * After hearing of the blatant disregard for the laws of copyright by some incorigable CDROM publishers, I won't bother ranting about what you can and can't do with Prodigy Special Edition. I'll make it simple: You can play Quake it You can't do anything else with it If I hear otherwise the parties responsible will bare a very real lawsuit. If you have any query or would like to arrange some other use for this level set, contact me at the address above and I will be happy to help. Before anyone asks, I'm won't change the maps to fit in with a TC.