================================================================ Title : Potpourri Filename : pop.bsp Author : Darren Stabler Email Address : Darren@tuscola.net Description : Deathmatch never smelled so good Additional Credits to : My brother Josh, who did the 2d design of the level and it's name ( Blame him if you don't like it ) ================================================================ * Play Information * Game : Quake Registered 1.0 Single Player : Yup. Cooperative 2-4 Player : I'm sure Deathmatch 2-5 Player : Yes, but it's untested Deathmatch 6+ Player : Yes Difficulty Settings : Not too bad New Sounds : No New Graphics : No New QuakeC : No New MDL's : No * Construction * Base : New level from scratch Editor(s) used : My own ( Actually it's only a series of brush editors which are very simple. I call it CheeseQuake.) Oh and Qbsp Known Bugs : None that I know of Build time : Five days. Total time of 12-14 hours. 6.5 hours for Qbsp * Copyright / Permissions * Hey go ahead and do what you like. I don't give a shit. Author's Notes: Well this being my sophmore effort in building a quake level, I tried to focus on design rather than complexity. If you've played my first level Bc, you know what I mean. It was full of traps,transporters,trains, and lifts. The design was pretty Basic, hence it's name. I thought I'd go in the opposite direction this time. The architecture is little more complex,but definately not up to id standards. For my next project I'll try to remedy that. About CheeseQuake: You might be wondering what in hell is it? It's an editing system rather than a whole editor. I couldn't wait for 3d editors to come out,so I built some simple text ones to pass the time, and found that that they work rather well. Editors that I've made: A simple brush editor A room maker 2 door makers for x and y 3 arc makers for x,y,z planes used to make solid circles 3 ring maker for x,y,z used to make holes,tunnels, and roud walls A spiral stair maker A teleporter maker 4 angle brush editors- makes ramps, ans sloped surfaces All of the editors are simple windows. You enter in the texture, max and min coordinates, and out comes a brush. Just copy and paste it in your favorite writing tool. Hopefully I release them soon. I'm writing instructions right now. I don't know what good they'll do when compared to the graphical editors,but Qbsp doesn't care if your map was made with a text editor or a graphical one. Darren@tuscola.net