P A N D E M O N I U M A tumultous new level for QUAKE! ======================================================== Title : P A N D E M O N I U M Filename : pandem01.bsp (pandem01.zip) Version : v1.1a Author : Richard Dale Carlson Email : ---changing--- Address any correspondence to bjuhrig@citilink.com, until May 31, 1997. Homepage : Zdim's Weapon Rack http://www.geocities.com/TimesSquare/Alley/6181/index.html Description : Primarily a dungeon DEATHMATCH setting. (Great for solo or cooperative play too!) A blend of the "medieval" and "metal" themes. Tactics : Deathmatch: I was gonna name this one something like "Devil's Playground" or "Deathsport Dungeon"... After discarding titles like "Mephisto Waltz" and "Dementia 13", I stumbled upon the word "pandemonium". Tried to attach it to other words but gave up on things like "Pandemonium Ballet" or "Pandemonium Pizzicato" as being too "cute"... Finally, I settled on P A N D E M O N I U M, 'cause that's what you're in for if you play this darn level! What was the question? Solo/Cooperative: If it moves, kill it. If it won't open, shoot it. Get the gold key and escape with the highest kill score you can. Just like life in the real world. Additional Credits/ Thanks : id for making such nice, friendly games, like QUAKE : Ben Morris for Worldcraft : Joost Schuur (& CDROM.COM) : Matt, Paul, Brian, Crash, Rick, John, John, John, John, Lt. Dan, adelusion, CD, COTN, Alvena, the "Sunday nighters", the "Thursday nighters" and Jim "You boned me!" Beecher Info About the Author : Recently (4/97), RDC was hired by ION STORM as a level designer! Does this mean: No more "free" levels from RDC? Hell, yes! (Just kidding...) Other Levels by Author : Go to Zdim's, above, and check out (download) RC's whole collection of "wads" for DOOM, DOOM2, HERETIC, HEXEN & QUAKE! (for QUAKE) : crypt.bsp hunter.bsp fane.bsp rathole2.bsp Unrelated Plug : If you like funky R&B, check out: MONKEY IN THE ZOO Willie Murphy and the Angel Headed Hipsters ATM1125 - cd & cassette Prince who? Check out the REAL genius of the "Minneapolis music scene": Order this cd!!! Atomic Theory Records 106 W. 49th St. Minneapolis, MN 55409 ========================================================================================= PANDEM01.BSP * Play Information * Skill Levels : yes Single Player : yes Cooperative : yes (2 starts) DEATHMATCH : yes (8 starts - No less than 6 players - 8 players are recommended!) * Construction * Base : new level from scratch Editor(s) Used : Worldcraft v1.2 Build Time : 40 hours (Mainly because Worldcraft runs so slow with only 16mb ram, near the end of a largish map...) Compile Machine : P133 - 16mb RAM Build Details : see below ======================================================== * How To Load * 1. Put "pand01a.bsp" in your quake/id1/maps directory. (If you don't have a quake/id1/maps directory, make one now.) 2. Start the game. From the pulldown (press ~), type "map pand01a". ======================================================== COPYRIGHT NOTICES and PERMISSIONS This level is copyright 1997 by Richard Dale Carlson. Permission to use, copy and distribute unedited copies of this file [pand01a] is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. ======================================================== BUILD DETAILS * Executing QBSP... outputfile: c:\program files\worldcraft\maps\pandem01.bsp --- LoadMapFile --- c:\program files\worldcraft\maps\pandem01.map 1168 brushes 408 entities 52 miptex 148 texinfo building hulls sequentially... --- Brush_LoadEntity --- 1095 brushes read ---- CSGFaces ---- 7595 brushfaces 24682 csgfaces 3788 mergedfaces --- SolidBSP --- 5120 split nodes 2746 solid leafs 2375 empty leafs 0 water leafs 11089 leaffaces 10300 nodefaces ----- portalize ---- --- FillOutside --- 244 outleafs --- SolidBSP --- 4990 split nodes 2742 solid leafs 2249 empty leafs 0 water leafs 10097 leaffaces 9309 nodefaces --- MergeAll --- 4448 mergefaces writing c:\program files\worldcraft\maps\pandem01.prt MODEL: *1 MODEL: *2 MODEL: *3 MODEL: *4 MODEL: *5 MODEL: *6 MODEL: *7 MODEL: *8 MODEL: *9 MODEL: *10 MODEL: *11 MODEL: *12 MODEL: *13 MODEL: *14 MODEL: *15 MODEL: *16 MODEL: *17 MODEL: *18 MODEL: *19 MODEL: *20 MODEL: *21 MODEL: *22 MODEL: *23 MODEL: *24 MODEL: *25 MODEL: *26 MODEL: *27 MODEL: *28 MODEL: *29 MODEL: *30 MODEL: *31 MODEL: *32 MODEL: *33 MODEL: *34 MODEL: *35 MODEL: *36 MODEL: *37 MODEL: *38 MODEL: *39 MODEL: *40 MODEL: *41 MODEL: *42 MODEL: *43 MODEL: *44 MODEL: *45 MODEL: *46 MODEL: *47 MODEL: *48 MODEL: *49 MODEL: *50 MODEL: *51 MODEL: *52 MODEL: *53 MODEL: *54 MODEL: *55 MODEL: *56 MODEL: *57 MODEL: *58 MODEL: *59 MODEL: *60 MODEL: *61 MODEL: *62 --- FinishBSPFile --- WriteBSPFile: c:\program files\worldcraft\maps\pandem01.bsp added 12 texture frames 1916 planes 38320 10863 vertexes 130356 3025 nodes 72600 148 texinfo 5920 8261 faces 165220 9151 clipnodes 73208 1816 leafs 50848 10244 marksurfaces 20488 39445 surfedges 78890 19856 edges 79424 64 textures 492996 lightdata 0 visdata 0 entdata 35415 * Executing LIGHT... ----- LightFaces ---- extra sampling enabled 408 entities read lightdatasize: 203389 0 switchable light styles 907.0 seconds elapsed * Executing VIS... ---- vis ---- 1400 portalleafs 4397 numportals average leafs visible: 150 c_chains: 12069545 visdatasize:71479 compressed from 245000 4733.0 seconds elapsed ======================================================== Thank you for playing P A N D E M O N I U M !!!