02/14/96 ================================================================ Title : A Bishop's Bane (Domina Domino) Filename : mexx7.bsp Author : Marcus Dromowicz Email Address : Marcus.Dromowicz@Informatik.Uni-Oldenburg.de Description : Full Quake map. ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred Known Bugs : None Build Time : About 70 hours Texture Wad used : Own (assorted textures from E1M5&E4M3) Compile machine : P120 w/ 32MB RAM QBSP Time : 35 minutes Light Time : 17 minutes VIS (-level 4) Time : 35 minutes Brushes : 1370 Entities : 585 Models : 105 average leafs visible : 81 * How to Use * Put the .bsp-file into your id1\maps\ directory, launch Quake and type "map mexx7" from the console. Remember to adjust the skill level BEFORE (using "skill x"). * Story * You know about that old creepy bishop, weaving his web of power, pulling his strings of intrigue like a spider to finally reach his twisted goals... You heard about his stronghold where he's rumoured to have his base of operation. Well, thinking 'bout all the evil he already has spread, the abused peasants of this small town you just came to, their missing daughters, you ready yourself to enter his lair, which is howering like a laughing skull on top of the mountain rock, overseeing the poor village he has driven to the edge of existence. This time he'll pay for his inhuman deeds, you promise while passing through the entrance gate. But what's this - didn't you hear just something beside you.... * Other Info * This is the seventh map in the mexx-series. It was designed as a one-player map but supports deathmatch & coop nevertheless. I've tested deathmatch with reaper-bots only (fun :); as the level is quite large, try 8-10 bots (depending on your computer's speed). Some of the map areas need to be 'opened' in deathmatch, too (just like in single play) - so the accessable area gets bigger during gameplay. If you like this map, make sure to check out my other ones! I would really appreciate feedback from EVERYONE who played this level, so I can learn & improve for the next map. Therefore, I have attached a questionaire at the end of this text file - please, take the time to fill and send it back to me. Of course these are just some standard questions I put up - feel free to add whatever comment you want - the more, the better! Email it back to: Marcus.Dromowicz@Informatik.Uni-Oldenburg.de "If a man is considered guilty 4 what goes on in his mind Then gimme the electric chair 4 all my future crimes" - Prince, Electric Chair, Batman/1989 To be continued...... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money without my explicit written permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. * Where to get this map * ftp.cdrom.com and mirror sites. ---------- Cut here before mailing ---------- *** Mexx7-Questionaire *** Please fill out this form after you've played mexx7 and email it to Marcus.Dromowicz@Informatik.Uni-Oldenburg.de so I can learn from your feedback and improve on my next levels! ** WARNING !!! ** Don't continue reading if you haven't already played the level, or you might spoil some of the surprises&fun !!!!!!!! - First of all: Did you like the level? Why? - Please award points to the different parts of the level: Vote for architecture&design (how good does this part look) and gameplay (how much fun was playing this part) separately! Give points between 1 and 5, (5 = excellent, 3= normal/standard, 1=terrible). |Design/Looks |Gameplay/Fun -------------------------------------------+--------------+-------------- First Part (opening the tower) | | (the start, brick dungeon, zombie dungeon) | | -------------------------------------------+--------------+-------------- Second Part (getting the silver key) | | (wizards' tower) | | -------------------------------------------+--------------+-------------- Third Part (getting the gold key) | | (behind the silver door passage, wooden pit) | -------------------------------------------+--------------+-------------- Fourth Part (getting to the exit) | | (cathedral-style part after the gold door) | | - Is there too much/less ammo in the level? In which part? - Are there too much/less med-kits in the level? Where? - Are there too much/less monsters in the level? Where? - Is the level too difficult, just perfect or too easy? Why? - Do you like the lighting (or was it too dark/bright)? - What do you like the most in the level? - What do you like the least in the level? - Were you surprised by being warped in front of a shambler (wooden pit)? Was it cool or did it suck? - How many secrets did you find (which)? Can they be discovered too easily/hard? - Is there something you missed in this level? - What would you like to see in future mexx-levels? - Did you already play other mexx-levels? Did you like them? - Did you play this level in deathmatch mode, too? (How many players?) - Other comments/notes etc: Thank you very much for your time & feedback, Marcus Dromowicz / mexx