11/5/96 ================================================================ Title : The Entrance & The Sanctum Filename : mexx1.bsp & mexx2.bsp Author : Marcus Dromowicz Email Address : Marcus.Dromowicz@Informatik.Uni-Oldenburg.de Description : Two full Quake maps. Transparent Water ReVISing: Oliver W. Hinckley ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred Known Bugs : None Build Time : About 2 weeks, including learning to use Thred. Texture Wad used : Quake101.wad Compile machine : P120 w/ 16MB RAM * How to Use * Put both .bsp-files into your id1\maps\ directory, launch Quake and type "map mexx1" from the console. Be sure you have both files, or else mexx1 will crash when exiting. * Other Info * These are my first maps - I tried to create a dense atmosphere by carefully placing the lights. Mexx1 has been reVISed by Oliver W. Hinckley for transparent water support in GlQuake. The maps started out being one big level, but for a reason I still haven't figured out, QBSP wasn't able to compile it. So I had to split it into two smaller levels, and therefore the second level is very small -I'm sorry for that. Both level support deathmatch & coop, but were designed as one-player levels. Furthermore, having no LAN-access (damn!), I have not tested them with multiple players, but it should work fine. * Copyright / Permissions * You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money without my explicit written permission! This includes magazine cover CDs. You MAY distribute this file through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.