================================================================ Title : Mike's Doom Quake Filename : mdq.zip Author : Michael Cugley Email Address : michael.cugley@virgin.net Description : This is my attempt at converting the Doom Shareware levels (E1M1 - E1M9) to Quake. I haven't seen just those levels done, so I thought I would. Besides, it seems to me that if you're going to publically distribute levels based on DOOM, you should only do those levels that ID Software have already released publically. ================================================================ * Play Information * Single Player : Yes (But no monsters, so not much point) Cooperative : Yes (as above) Deathmatch : Yes Difficulty Settings : No New Sounds : Yes (Well, one. The shotgun from DOOM shareware) New Graphics : Yes (most taken from DOOM shareware) New Monsters : No New Demos : No New Models : Yes (Explodebox replaced with DOOMesque barrel) QuakeC Patches : No * Construction * Base : From Scratch, copying from DOOM shareware levels Editor(s) used : Quake Army Knife, Version 4.07, and DoomCAD 6.1 to view the DOOM levels MipDip and Paint Shop Pro 4 for the textures Known Bugs : One brushface in E1M1 vanishes, leaving big hole to examine The Outside through. Tres strange. No qbsp or vis errors. Framerate drops with a lot of barrels around. May have to make a less brush-intensive version. Build Time : Started 14th May 1998 Comments : Texture alignment not finished. No conversion of objects. Sky Texture (and the Trigger texture, but you shouldn't see that) is from Mark Wheeler (discgolf@ix.netcom.com www.geocities.com/colosseum/2295)