********************************* Title(s): Sinister Temple Filename: leibman1.zip -sinister.bsp -temple.bsp Author: Greg Leibman purplebob@hotmail.com Date: 1-21-98 ******************************** Editors used: BSP, Qoole Compile time: Approx. 1 min Singleplayer: Quite Cooperative: Not really Deathmatch: Wouldn't recommend it Maps: Very Textures: Default textures QuakeC: Nada Sounds: You've got to be kidding ******************************** Description: A pair of two very awesome Minion Arena maps. Sinister- A true challenge of your Minion Arena mettle. You think those Shamblers are tough, try it IN THE DARK. Temple- Great architecture. Dramatic lighting. Bloody combat. What more do you want? Hints: Sinister- You've got to really spend some time on this one to get a FEEL for it. Since you can't see two inches in front of your nose, you've got to have a great sense of direction, because there's a single landmark that doesn't fit into the arena's square symmetry. Although at first glance the only cover in the arena seems to be the tall bloody spire in the center of the arena, you can use the raised section of the fourth wall to duck behind shots from the other side of it. It's getting your opponent to go to the other side that's tricky. Temple- The awesome architecture here isn't for looks alone. Fiends and Scrags can find plenty of convienent ledges to perch on. Also, try to keep track of your enemy at all times. If they get caught up in the shadows on the far side of the arena, they might just surprise you. ******************************** Both maps Copyright 1998 by Greg Leibman. Unless you've been otherwise given the author's permission, you may not use these maps in any sort of Quake modification, or distribute them as anything but freeware. You may not include them in any commercial pack or collection.