================================================================ Title : HellSpawn 10/2/97 Filename : KYSHELL.BSP (All my levels have KYS at the beginning.) Author : Kayos Email Address : steve@hmsg.gwent.sch.uk Description : An absolutely stonking single player level. ;) Nice architecture, lots of traps, constantly keeping you on your toes, not a moments boredness. If it doesn't, then tough, there is no refund. I have also done KYSENTRY, KYSENTY2, KYSENTY3, KYSDEATH and KYSBLOOD. They were all Deathmatch. Additional Credits to : ID Software, for Quake Chris Cartello for Quest, which is now the best editor even more than it was b4.. (BSP? eurgh.. ;) PME for being bloody-minded and criticising the slightest thing wrong with my level. Without him the metal bits would be offsetted by 32 in the wrong direction. His will also be out soon. ================================================================ * Play Information * Level Name : HellSpawn Single Player : Oh yeah.. Cooperative 2-16 Player : Yep... Deathmatch 1-16 Player : You'll need a lot of players... but there is deathmatch support. Don't know if its any good. Difficulty Settings : Yes, but why play below nightmare? Anything else new : Two textures. The obligatory legal one, and a door. The next level I do will be completely new texture set. Comments : Um, I thought this level was absolutely amazing while I was making it, and on reflection, it ain't so great. Not by the actual id level standards. Compared to all the other 3rd party levels out, I'd like to think it performs admirably, but I still maintain id's are far superior. This is something I hope that will change with my next level. ;) This level is still pretty cool though. An plz e-mail me with the *slightest* criticism. Or praise. PS I'm making a new Texture Wad at the moment, and all of my subsequent levels will use this. *hopefully* ================================================================ * Construction * Base : Scratch. Build Time : A week or two, probably upward of 50hrs. Qbsp-time : 1092secs Vis-time (-level 4) : 2726secs Light-time (-extra) : 972secs On a Pentium 100 running win95 with 32megs edo ram. Editor(s) used : Quest and MS-DOS Edit the best editors around... Known Bugs : None. I hope. * Legal Stuff - Actura take note * You may distribute this level and include it in any deathmatch compilation etc., as long as you include my text file and give me credit. The .map may be edited and compiled for internal use, but the modified level may NOT be released without the author's expressed permission. Actura are banned from having this level on any of their CDs. Any requests from them for my permission (yeah right..) will be flatly denied (bwahahaha!). * Where to get this MAP and my others * ftp.stomped.com ftp.cdrom.com * FAQ - How do i run a bsp? * copy the .bsp into a subdirectory of id1 called maps, ie c:\quake\id1\maps then run quake. go into the console by pressing the key left of the 1 key, and type in "map kyshell" the .bsp extension should not be typed in, and neither the inverted commas. Now u can't go wrong... ;)