Sunday 10th August, 1997 =================================================================== Title : Area 51 Filename : area51.bsp Author : Juha Koiste Other Levels by Author : The Temple of Torment, Dark Ages, The Forbidden Base, Death Church, The Gates of Hell for selecting the skill and Hell's Castle - all for Quake and all available from my SPQ page at: http://www.geocities.com/TimesSquare/Castle/1052 E-Mail Address : hannu.koiste@pp.inet.fi (Please mail me about this level - I love feedback) Homepage : Juha's Single Player Quake http://www.geocities.com/TimesSquare/Castle/1052 Please visit there. I need some more hits! ;) Description : My first Metal level (sixth Quake map). I tried to add some unique architecture to this map (a good example of this would be the teleporters) to this map to make it a bit different from the other maps out there. I've again combined two themes together in this level. This time I haven't used Wizard textures, but I have used some Base textures in this map to make the second part of the map a bit different (...a lot different) from the first one. Additional Credits to : All the guys on id Software for Quake! Hipnotic Interactive for Quake Mission Pack No.1 : Scourge of Armagon (The Base levels gave me some inspiration. :) Ben Morris for Worldcraft - a really fantastic Quake map editor! Crash (Bill J. McClendon) for reviewing some of my levels and once again for helping me out with my homepage. :) Matthew Sefton for posting all my latest maps to his SPQ Level Heaven web page and for his help with VIS. :) Jim Lowell for posting my earlier maps to the Thred homepage and for his help with VIS. Special Thanks to My Good Friends : Bill J. "Crash" McClendon, Matt Sefton and Tony Wang. Also I'd Like to Thank the Following Guys : David Kelvin, Roger Staines (Ace), David Helder and to everyone who has played my maps! ********************************************** * For the best Single Play levels on the * * Planet Earth visit Juha's Single Player * * Quake page at: * * http://www.geocities.com/TimesSquare/ * * Castle/1052 * ********************************************** * For the BEST single play maps out there * * visit Matt's SPQ Level Heaven at: * * http://www.planetquake.com/spq/matt * ********************************************** * For EVERY single play map out there * * visit Crash's SPQ page at: * * http://www.geocities.com/TimesSquare/1481 * ********************************************** ================================================================ * Play Information * Single Player : Yes Cooperative : No (I don't know who the hell even plays cooperative... :) Deathmatch : No (NO!!! This can't be happening!! I'm VERY sorry because I didn't add any DM starts to the map. I did this because the level just wouldn't work with DM since it's a two part map. Please try to understand. :) Difficulty Settings : Yes (The map should be more challenging this time. Easy is still *very* easy, but especially Normal and Hard skill levels should be a LOT more challenging. If it's not challenging enough, try it on Nightmare.) New Sounds : No New Graphics : No (I was thinking about creating some new graphics but never quite got to doing that, so... :) New Music : No CD Track : 6 (Quake-CD, make sure it's in your CD- driver before starting the game!) (Scourge of Armagon CD strongly recommended!) Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.1a Known Bugs : No Known Bugs in this level, but let me know if you find any! Build Time : Three or four months on and off, mostly off because of the lack of ideas. :) Texture Wad used : Quake101 Compile machine : Cyrix 6x86 P-166 w/ 32MB RAM QBSP Time : 21 minutes 58 secs Light Time : 49 minutes 30 secs VIS (-level 4) Time : 30 hours 11 minutes. Too damn long... Brushes : 2129 (A record, huh? ;) Entities : 640 Models : 71 Textures : 132 Average Leafs Visible : 239 * The Story * The mysterious base known as Area 51 has been doing some research on Aliens, a life form which is very advanced and their technology can't be understood by humans for over 1000 years. On a cold, winter night something very strange happened in the base. No one noticed anything unusual until it was too late, the Planet Earth couldn't be saved anymore. The Aliens had conquered and destroyed all the life from the whole planet. There were no survivors... Hell had taken over. The green fields of Earth were now nothing but dust. Everything had been burnt, all the forests included. Oxygen was running out. All the animals had been killed. The sky was still blue, but the shield of the Aliens that would soon cover the whole Planet Earth would turn it into red in seconds. The air was hot, so hot that if anyone or anything had survived it would die in a matter of few minutes. Everything had been destroyed, or had it? Deep in the base in the middle of the dead bodies something began to move. What was it? The few human beings who had survived through Hell were regaining consciousness. In that bunch of people was a brave fighter who was not afraid. For that brave fighter who had dealt with these kind of situations before this was nothing new. He was not afraid of the Aliens, he knew he was the Planet Earth's only hope. You are that brave fighter now - it's your job to kick the major Alien butt for good! But remember, you've only got one chance. If you succeed, you'll do the biggest favor to the mankind ever and you'll be remember as the person who once saved the whole Planet Earth from destruction. But if you fail, the few human beings who had survived... they will also die. So, knowing that you are now their and the Planet Earth's only hope you load your weapons. Feeling the adrenaline pumping in your veins you walk through the doorway. The blue heavy metallic door closes behind you, there's no turning back anymore... now it's in your hands. Go and get 'em! Good luck! You will need it. * How to play this map * Just unzip area51.zip to quake\id1\maps directory (create, if necessary). Then launch Quake, go to the console and type: map area51 Or start up Quake with the following command: quake +map area51 Have fun! *************************** IMPORTANT!!!! ******************************** The map might slow down when going through the larger rooms (some of the textures might turn into grey when you're in the warehouse, sorry), so I strongly recommend you to use the -winmem16 parameter at the end of the command line like this: quake -winmem16 ************************************************************************** * Other Info * Hi there again! Ok, I hope you've now read the "Story" section so we can get started here. First of all I guess you've all wondered why it took me so long to build a new map, well partly because I've been working on my homepage for quite a while during the building of this map and also because this map was originally meant to be a part of a project, but the project unfortunately out of some reason wasn't completed at all. :( Also I ran out of inspiration quite a few times while I was building this map, so I guess that had it's own effect also. I'd really love to have mail from ANYONE who played this map. Let me know what you really think about the level and that means your honest opinion about it. If you don't like it, let me know what part of the map you didn't like or then if you liked it, let me know what part of the map you... well... liked. :) Let the feedback be constructive or critical - whatever you have in mind just feel free to write about it as long as it's about the map. :) Thank You. * Where to get this map * When you are reading this you should already have it, but if out of some very, VERY strange reason you don't, get it from: www.geocities.com/TimesSquare/Castle/1052 Or from: ftp.cdrom.com All my other maps are also available from those both sites, so make sure you check 'em out too. :) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Simply because I don't want people stealing my ideas. Copyright 1997 by Juha Koiste. All rights reserved. You may distribute this BSP on a disk, through the Internet or through the BBS systems as long as it's free. Both this text file with NO modifications and my name MUST be included. Distribution of this map for commercial purposes without the authors permission strictly prohibited. E-Mail me first before you do anything (hannu.koiste@pp.inet.fi). The usage of this map or ANY part of it for commercial purposes without MY permission also prohibited.