=========================================================================== Title : Hotel Kique-Asse Filename : HOTEL.BSP Date Finished : 08/24/97 Author : Andrew Turner Email Address : grafviol@geocities.com Web Site : http://geocities.com/soho/lofts/2505/index.html Description : A great-looking hotel, purposely made for both single and deathmatch play. Other Quake Files By Author : This is my first on the net. Additional Credits : id Software creators of DOOM and Quake. Ben Morris, the maker of Worldcraft, Cable Hicks, of Adquedit fame, and all the other Quake hackers who can code circles around the guys who do it for a living. Extra Special Credit : Mystery Science Theater 3000. Note the TV in the bar. =========================================================================== To play this BSP file: Create a directory called 'MAPS' in your QUAKE\ID1 directory and load the level using the 'map' command. E.g., QUAKE\ID1\MAPS\HOTEL.BSP would be loaded with the command 'MAP HOTEL' from the Quake console prompt: Hit the tilde (~) key in Quake to enter console mode. Type: MAP HOTEL at the prompt. Hit the tilde (~) key again to exit console mode. Alternatively you can launch the level directly from the DOS prompt with: quake +map hotel =========================================================================== * Play Information * Single Player : Definitely! Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes! For 2 to 8 players. Difficulty Settings : Yes! New Sounds : No New Graphics : Yes! New Music : No Demos Replaced : None * Construction * Base : New level built from scratch. Editors used : Worldcraft, Adquedit, Paint Shop Pro, and TrueSpace for Crow T. Robot. Compile machine : p133 32meg win95 Compile time : bsp it didn't say... I dunno... light 142 secs (-extra) 194 entities vis 179 secs (full) 83 avg. leafs Known Bugs : Oh, I can just imagine. No leaks, though. If you run this map on a server, fine. =========================================================================== Notes: Ever since Quake came out, I've wanted to take advantage of it's true 3d engine to make some real architechture, rather than another guided tour through hell. I will be making more levels and hopefully conversions for Quake and the other Quake-engine games, (whenever they come out...) because I find the game so inspirational. Maybe a freaky-looking parking garage... You want a story? Okay, so, you're in this hotel, see, and these monsters come out and, like, attack you! So you've got to fight your way out of there. The end. =========================================================================== * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include these files intact AND provide me a copy of the media (if CD or Diskette) when completed. * Where to get this MAP * ? WWW: Graphik Violence http://www.geocities.com/soho/lofts/2505/index.html "For great 3d graphics since April of last year." FTP sites: BBS numbers: