02/09/97 ================================================================ Title : GatorMan's Diversion File name : gatordiv.bsp Author : GatorMan Email Address : dlile@naplesnet.com Description : Medevil Style Layout Other Works : GatorMan (Duke3d) Hell's Plaything (Doom2) ================================================================ * Play Information Single Player : Yes Cooperative : Yes Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None Source Included : No * Construction * Base : New level from scratch Editor(s) used : Worldcraft Known Bugs : None Build Time : 2 weeks : Qbsp 500 sec. : Light 1192 sec. : Vis. 3068 sec. * Description * GatorMan's Diversion is exactly what it was, a diversion from net gaming long enough to produce this level. It has the medevil "style" to it throughout the level. This is the first publicly released level I have constructed for Quake. It is not my first level however. The object is to escape from my diversion in one piece as fast as possible without dying. There is no skill setting but if I had to lable one I would use Hard or Nightmare. This level is not easy, and there is just enough health and ammo to make it to the end, but not much to spare. My personal best is 20 rockets and 100 health, but the average is more like 1 rocket and 10 health. Please e-mail me with comments or suggestions. Enjoy. *Special Thanks To* Ben Morris and Worlcraft Id Software Tommyboy(cb) for betatesting ThinIce for betatesting And most important: to my wife, Susan, for putting up with my diversion. This level may be distubuted freely around the Internet providing this file remains attached. This level can not be included in a cd/diskette compilation or any commercial product intended for public sale or distribution without written permission from the author. The "rmf" map that Worldcraft reads can be obtained for use in conversion packs i.e. Ctf, FvF, etc. for reworking by e-mailing the author and getting written permission to do so.