================================================================ Title : E2M4 monster teleport fix Date : 1998-08-01 Filename : e2m4_fix.ent Author : Matthias "Maddes" Buecher Email Address : maddes@bigfoot.com Homepage : Quake Info Pool http://www.bigfoot.com/~maddes/ (redirection) Description : When you play Quake's Episode 2 Level 4 (E2M4) you can not kill 100% of all monster, as four scrags/wizards are not teleported into the level. The new entity list fixes this overseen mistake. CDROM.COM : ftp://ftp.cdrom.com/pub/quake/levels/fixes/ ================================================================ * How To Use * #1 Extract "E2M4.BSP" from the maps dir of id's "PAK1.PAK" file (e.g. "C:\QUAKE\ID1\PAK1.PAK") into the directory where you put "E2M4_FIX.ENT" and "E2M4_FIX.BAT". #2 Start "E2M4_FIX.BAT" to fix the map. Hint: Make sure QBSP is in your path or in the same directory. #3 Put the modified "E2M4.BSP" back into id's PAK1.PAK For handling the PAK file you can use PakExplorer, AdquEdit, etc. which can be found at ftp://ftp.cdrom.com/pub/quake/ * Other Info * The reason for the scrags/wizards not being teleported is a missing target in the trigger_relay "t58" entity. It should active trigger_relay "t66", which finally triggers all the trigger_teleports named "t67" for the scrags. * Shameless Plug * Find out more about bugs in Quake and QuakeWorld on my homepage. Have Fun Matthias "Maddes" Buecher