=========================================================== INFORMATION - MAP REQUIRES REGISTERED QUAKE V1.01 OR HIGHER =========================================================== Title : Fearless Dissension, Chapter I Filename : Fdissens.bsp Author : G.Pietz (Laernu of 3o3 Productions) Email Address : laernu@bigfoot.com Description : Fearless Dissension Chapter I : Fearless Dissension In a long and hard war the kingdom of your royality has been destroyed. You felt the thirst of revenge. So you started to find the one who was responsible for this massacre. After four days and nights you found the arenal of your opponent. It was a dark and tight woodland. You stepped into it. Overall you found carcasses and dead bodies. This look remembered you to your own province and you was sure to be on the right way. The deeper you got into the woodland the darker and closer it became. Suddenly you heard a screem but it wasn't able for you to locate it. Then you heard steps behind yourself but there was nothing to see. All this dreadfull impressions and sounds made you become more and more anxiety. You walked faster after hearing again steps behind you. The steps was getting closer now. You begun to run through the forest. You looked backward and you saw some dark knights following you. They wanted to punish cause they raised their long iron sword. You encountered 30 knights getting closer to you but in your riffle were only 25 bullets left in. As you appeared to a clearing you heard a silent whisper from the right. You decided to follow it. The whispering was getting louder. Suddenly you felt into a dark hole at the ground. You felt in a faint. After your awakening you found yourself in a big hall with some monsters. Now you had to find the exit and beat all this scary monsters. You wanted to escape but there was no way to. You had to prove yourself now. Credits to : Yahn W. Bernier - for coding such a brillant BSP Editor Thx for it Yahn and keep up this good work. Id Software - for the great game actually I think they released not only a games. They released a powerfull engine. ================================================================ * Play Information * Level Name : Fearless Dissension Single Player : Yes Cooperative 2-4 Player : No. Deathmatch 1-5 Players : No. Difficulty Settings : Yes. VIS-Level : 4 Anything else : This is the first Quake level I've done. I know there are some bugs still left in but I think it's still playable. I've vised this level with level 4 to speed up the gameplaying even on not so fast systems. The complete calculation of this level took 9 hours. * Maps in this series * level 1 : Fearless Dissension Map name : fdissens * Construction * Base : New level Build Time : About 70 hours. Editor(s) used : BSP v0.82 beta WQBSP v1.61 by Ken Alverson LIGHT by Id Software RVIS by Antony Suter Platform used : Cyrix 6x86 150MhZ with 32 MB RAM running Win95 B-Release and registered Quake v1.09 (WinQUAKE) Known Bugs : Sometimes the secret - trigger fails; the platform in the upper region move into the ground; a wall in the upper region is to long and so there is no real corner; when loading the map file under Quake v1.06 the console reports that three walkmonsters stucks in a wall. I have not found stucked monsters during playing the level on skill 1; * Legal Stuff * Distribution of this level is wanted. Give it to yours friends and your parents. If you want to include this here in any compilation please only inform me about it. You always has to include my text files and give me credits. * Other notes * Please give feedback about this level to me. To load this map, you should do the following: - Put the .bsp files in your /quake/id1/maps/ subdirectory. - From the DOS prompt, type: 'quake +map fdissens' - OR in Quake at the console type: 'map fdissens' Ed -- If the level is to easy for you enter at the Quake another skill ['skill 2','skill 3'] and reload the map.