22/07/97 ================================================================ Title : The Elektra Complex Filename : elektra.bsp Author : Andrew Smith Address : andrew@amorph.demon.co.uk Description : Single Player / Deathmatch / Co-op Additional Credits to : Ben Morris, for Worldcraft Ken Alverson, for QBSP v1.61 Tim Wright, for ArghLite v1.0 Robert Miller, for "quake101.wad" Special Thanks to : Matt Sefton, for just being Matt Crash, for constructive criticism Joost Schuur, for maintaining the levels section on cdrom.com Anyone that enjoys playing my levels Chutney, for being the best damned cat in the whole wide world ================================================================ Play Information Single Player : Yes Deathmatch : Yes - up to 8 players Cooperative : Yes - up to 8 players Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None CD Track : 4 ================================================================ Construction Base : New level from scratch Editor used : Worldcraft Known Bugs : None Build Time : 5 days (approximately 50 hours) Texture Wad used : quake101.wad Compile machine : P100 32mb QBSP Time : 3 minutes 33 seconds Light (-extra) Time : 28 minutes 30 seconds VIS (-level 4) Time : 73 minutes 21 seconds Total Time : 105 minutes 24 seconds Brushes : 1014 Entities : 730 Models : 47 ================================================================ Additional Information This level was originally designed for deathmatch but I have made substantial changes to make it equally good in Single Play. It should provide a good deathmatch arena for between 2 and 8 players, and has been tested using two human players and four Reaper bots. There are architectual changes in multiplayer mode to allow easy navigation. The layout of items in deathmatch is roughly the same as in Single Play, although there are extra power-ups and weapons. The level has been compiled with support for glQuake's transparent water. If you are playing in glQuake then it is recommended that you use the following settings: r_shadows 1 r_wateralpha 0.7 gl_flashblend 0 These settings can either be entered using the console or put in AUTOEXEC.CFG or any other configuration file. ================================================================ Installation To play this level, extract the file "elektra.bsp" into your Quake/ID1/Maps directory and then start the game. Choose which skill setting you wish to play on by typing "SKILL <0-3>" (0 for easy, 1 for normal, 2 for hard, 3 for nightmare) and then type "MAP ELEKTRA" to begin. It is recommended that you play on "nightmare" mode as this will provide a more challenging experience. ================================================================ Copyright and Permissions This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name ELEKTRA.BSP and is supplied in a zip file called ELEKTRA.ZIP that also contains this text document and no other files. If the level is to be included on a CD-ROM or other profit- making medium, including but not limited to "Public Domain" collections or archives, the publisher / manufacturer must make a donation to a charity for the homeless or the protection of animals, and should eMail me to agree an amount. I reserve the right to refuse permission for this level to be distributed via any CD-ROM or other profit-making medium. ©1997 Andrew Smith