=========================================================================== Title : Electric Sheep Filename : elcshp.bsp, elcshp1.bsp, elcshp2.bsp Date Finished : 7th of November, 1996 Author : David Jewsbury Email Address : jewsbury@netspace.net.au Other Files By Author : Initial Horror, Twisted Thoughts, Vital Signs See my web page for Doom and Quake levels: http://netspace.net.au/~jewsbury/wads/wads.html Description : A cyberpunk themed single player level for Quake. This level's so massive I had to split it up into 3 medium sized levels (sorry about the file size). There are 4 secrets - 2 of them easy to find, but the other two are real killers There are difficult settings, see below. Extra commands: : To start Quake with Electric Sheep in easy mode, type: quake +"skill 0;map elcshp" Or for hard mode: quake +"skill 2;map elcshp" Or for nightmare mode: quake +"skill 3;map elcshp" For normal mode, load it up as with any other map. Alternatively, you can just type in "skill n" at the console, and then load up the map. Story : The city's full decrepit dumps like this building. Not many are so infested with the meaner types of the local wild life, but the facade is very familiar. This building is special. It is known over the whole city. Stories have been past around - all exaggerations of course, but parts are believable, considering the high boundary fences that suddenly appeared one day. The guards that patrol this military state avoid it like the plague ridden suburbs in the east. The surrounding citizens laugh at their fear, boasting that if they had the equipment, they would clear it out. Secretly they hate the suggestion, and the periodic nightmares it creates. As with most things, the situation eventually made itself known to the underground mobs. Sure enough, their political thinkers leaped on it, saw within the possibility of a great stunt, something that would spark excitement, be the final straw on the back of the camel of mass revolt. They sent one civilian. A single person to attempt to belittle the entire armed guard. "Get to the top," was the only command. "Make it out alive. We shall show the people how weak the military really are!" Additional Credits to : id! - and the maker of WorldCraft Jorge Goutas for testing =========================================================================== * Type of file* New level BSP for Quake * Play Information * Single Player : Yes Cooperative 2-16 Player : No Deathmatch 2-16 Player : No Difficulty Settings : Yes (see extra commands above) New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WorldCraft Known Bugs : Occasional disappearing models in the big room. Oh well. And, yes, vis -level 4 was run. Build Time : On my PP200 w/32mb, well... elcshp.bsp bsp : 74 secs light -extra: 165 secs vis -level 4: 1731 secs elcshp2.bsp bsp : 22 secs light -extra: 101 secs vis -level 4: 2239 secs elcshp3.bsp bsp : 74 secs light -extra: 78 secs vis -level 4: 1875 secs total bsp : 170 secs light -extra: 344 secs vis -level 4: 5845 secs (97 min, 25 secs) * Copyright / Permissions * Authors may use this level as a base to build additional levels. Email me if you want the MAP or RMF files. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this BSP * FTP sites: Walnut Creek (ftp.cdrom.com), and mirrors. Other: My web page--> http://netspace.net.au/~jewsbury/wads/wads.html This text file and the level structure of included Quake BSP file are both Copyright (c) David Jewsbury, 1996