====================================================================== Title : The Dwelling Filename : Dwell.bsp Release Date : May 14, 1998 Author : James T. Hill Email Address : dflat@thepoint.net Description : A full blown, custom level for Quake. Go ahead, map it in single-player mode and let the monsters take you on a guided tour of this ancient abode. Then, use any means necessary to join a deathmatch server and start gibbing your buddies in... The Dwelling. Author Info : By day, mechanical engineer. By night, I am... The Screw ! If you see me on-line, say hello. Business Thanks : Thanks go to the authors of Quake for going above and beyond the call of duty in creating such a fine game. After all these months, I continue to find aspects of Quake that I had never before noticed. Thanks also to those at Virtus Corporation who took an interest in level editing and created Deathmatch Maker. Personal Thanks : Much thanks to my local friends BottomFeeder, Crippler, and Gumbeaux for some heavy duty LAN testing. Also sending long-distance thanks to my brother, Hocus, and friends Artful Dodger, Greed, and Spawn for their LAN party testing and feedback. Additional Thanks : I would like to thank all of you Quake players out there that still go on-line and play Quake, and I do mean original Quake! Special thanks also to those that manage to keep decent Quake servers up and running on the internet. ====================================================================== * Play Information * Single Player : Yes Cooperative : Yes (2 Starts) Deathmatch : Yes (6 Starts) Difficulty Settings : Yes New Sounds : No New Graphics : Yes (a few from Virtus) CD Track : 1 Demos Replaced : None Software needed : Quake [This level is best viewed with GL-Quake] ;) ====================================================================== * Comments * I had two primary motivations for making this level. One was to have a new level for the occasional LAN party myself and a few friends have after work. The other was just to get one, hopefully decent level, posted in my name. I've done other levels and level fragments, but have never uploaded anything. For example, I did a scale map of the office where I work. It's great fun for me and the gang to frag each other in the office, but it would mean little to the masses. My goals in designing this level were as follows. 1) A level suitable for 2 to 8 deathmatch players; a few spacious areas for some good rocket dueling; and a layout where you don't waste time circling the level hunting for an opponent. 2) Nice looks and playability. This level is more than just catwalks, ramps, and guns. I realize that there's a trade-off between the speed of play and map detail, and I shot for a happy medium. If it means anything to ya, I evaluated the level with the r_speeds command, and I am satisfied with the numbers. 3) No devious secrets or maneuvers to perform that you could not do when using a modem. I don't expect this level to be played on the internet, but who knows, some people might have a LAN game where a few of the players dial in to play. (Some may argue that the 'White Death' is too tricky, but I want you to think twice before getting the quad in deathmatch play) On the downside, this level is not optimized for The Reaper Bot by Steven Polge, which is the only bot add-on I've used. Oh, the bots will run fine and you can have some great battles, but there are several things in this level that the bots just don't understand. You, however, will find these things to be straightforward. ====================================================================== * Construction * Base : New level from scratch Build Time : Estimated 80 hours over a 2 month period Compile System : Pentium 133 with 32 Mb RAM Qbsp : 443 seconds Light : 244 seconds (Extra sampling) Vis : 1129 seconds (Level 4) Brushes : 1021 entities : 315 miptex : 36 Texture WAD : Virtus.wad Known Bugs : Have not found any during final testing. Let me know if you find any. Editor used : Deathmatch Maker and the Vici compiler. I also edited the map file with a text editor for the following reasons: 1) Change the spawnflags of teleporters that I wanted to be silent. The dialog box in DMM has an option for silent, but the result is really a player-only teleporter. 2) Change the texture parameters for a few brushes that I wanted flipped and offset. DMM can tile and fit textures, but has no provision for flipping or offsetting. 3) Add a game message that makes use of special characters. (Are there any level editors where you can do this directly?) Anyway, the message is kinda secret, and you will have to find it on your own. Just remember Who I Am :) ====================================================================== * Legal Stuff * (mostly wishes that I can't enforce) This level is FREE! Have fun, but note: The BSP file contains textures from id Software and Virtus Corp. id allows redistribution of these for NON COMMERCIAL use ONLY. ======================================================================