Jan. 16, 1997 ================================================================ Title : Drastic Falls Filename : drastic.bsp Author : Mark Wheeler Email Address : discgolf@ix.netcom.com Misc. Author Info : Editor at www.usatoday.com : Author of marksapt.zip : 85 new textures in markswad.zip : Homepage - http://www.geocities.com/colosseum/2295 Description : Single player/Deathmatch level for Quake. You start in a "treehouse" in a forest. Making your way through a small cave to end up behind a waterfall. This leads into a "dam" (for lack of a better term.) Along the way, you will find monsters, weapons, ammo, medkits, secrets, traps. Software kudos : Thred 0.9, Quake Map 2.7, MidDip 1.55, Newwad13 : Paint Shop Pro 4.12, PhotoShop 4.0, WinPack 1.2 : Qccwin32 Reasons to download: All new textures! No id textures here. : 5 new monsters; Snakeman, Bazooka babe, Drones : Blargs and Manga babes. : New ambient sound: "ambient_screech" (Eagle screech) : Player killable "event_lightning" trap. Saw a Reaper fall into this one! :) (from QuakeLab) : BFG weapon patch (just for fun!) Only 1 in level. : Whaleboy's rain patch. : Also added explodable walls code, but not used. (from QuakeLab) : Special cameo appearance by Bob Dole. Apologies for : Changed volume level on blarg sound : Changed 2 manga sounds : Changed 2 soldier sounds : Cleaned a Bazooka sound ================================================================ * Play Information * Single Player : Yes Cooperative : Yes (3 starts) Deathmatch : Yes (6 starts) Difficulty Settings : No New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New level from scratch 1423 brushes, 265 entities Build time : On and off for about 2 months qbsp : 45 minutes light -extra : 7 minutes vis -level 4 : 3 hours? I fell asleep! Known Bugs : There are some fish in this level, so the monster count at the end won't be accurate. Installation and play : Unzip to Quake\Drastic. From a dos-prompt, start Quake with: quake -game drastic +map drastic Deathmatch was tested with Reaper and Zeus bots. However, all new monsters and items will fall out of the level if used as deathmatch level. If anybody really cares, I can update the entities lump to be just the regular Quake monster and items. * Copyright / Permissions * You MAY distribute this .pak, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and get my permission. You may also have to seek permission from the authors of the various mods found here. Thred is written and owned by Jonathan Mavor (ah289@freenet.carleton.ca). The Thred webpage can be found at http://www.visi.com/~jlowell/thred and is maintained by Jim Lowell (jlowell@visi.com). * Where to get this WAD * FTP sites:ftp.cdrom.com http://www.geocities.com/colosseum/2295/