Title : I Wore My Doormat Face Date : 11/19/97 Filename : doormat.bsp Author : Erik Robson Email Address : fiction@pressroom.com Home Page : http://www.pressroom.com/~fiction Other levels : Waterworks, Lighthouse Assult, Electric Company Description : Single Player Quake Map. Stealthfully make your way through a monster-infested, trap-ridden maze. Get out alive. Additional Credits to : The good folks at ID Armin Rigo and Derrick McKay of Quark [editor] JMS for the title * Play Information * Single Player : 75% Cooperative : 0% Deathmatch : 25% Difficulty Settings : Yes New Sounds : No New Graphics : Just a bit New Music : No Demos Replaced : No * Construction * Base : New level from scratch Editor(s) used : Quark, TreeQBSP, RVIS, AARGHLITE, Photoshop, Debabelizer Known Bugs : Nothing known. Build Time : 2 weeks Texture Wad used : All of em Compile machine : Pent 233 w/80 mb ram QBSP Time : Approx 5 min Light Time (extra) : Approx 20 min VIS Time (level 4) : Approx 15 min * Other Info * To run: Unzip to Quake/Id1/maps directory. Run Quake. At console, type "map doormat" * Notes * This is part of a study in map styles. (See included essay.txt.) This is the first map I've done that's Deathmatch-enabled. I haven't done much DM testing, but it seems like it's decent. There's a particularly nice bug in the DM where the rocket launcher spawns on a train that's constantly moving through the level. I *hope* this is a consistent effect. * Copyright / Permissions * This level may be distubuted freely around the Internet providing this file remains attached. This level can not be included in a cd/diskette compilation or any commercial product intended for public sale without written permission from the author.