01/08/97 DARKNITE.TXT ================================================================ Title : Dark Night Filename : darknite.bsp 1,O81 KB Author : Neil Manke - neil@mail.netshop.net Description : Quake single player level Thanks To : Ben Morris for creating Worldcraft, Id Software & a special thanks to Gyro Gearloose for testing the 1st version and offering some good suggestions. ================================================================ Setting/story : You awaken, locked in a cell. Far below is the courtyard where you are to be executed in the morning. Your obvious goals; escape from the cell, find a way to the courtyard, and then escape from the Medieval compound. On the way, visit the blacksmith's shop, see what's for dinner in the cookhouse and check out the guilliotine. ================================================================ * Play information * Single Player : Yes Coop/deathmatch : No Difficulty Settings : Yes New sound/music/graphics: No Base : New level from scratch Tools used : Worldcraft shareware ver. 1.0a, QBSP256b Build Time : QBSP - O7:3O : Light -extra - O8:39 : Vis (full) - O7:16:17 Machine Used : Dell XPS P120c w/ 32 megs Ram Known Bugs : You can not get a perfect kill score. There's 1 monster lost somewhere in the level. I tried but couldn't find him. Distribution : This level may be electronically distributed only if darknite.txt is included and at no charge to the recipient, and may not be used or modified in any way without written permission from the author. ================================================================ * Other & perhaps useless Info * This is my first level, of any sort, but I believe it is certainly worth taking a look at. Visually it is interesting and quite unique. Please let me know what you think of it and any suggestions you may have. If it's liked I'll do more levels, as this one gave me countless ideas. But...I'll probably do more, time permitting, even if you jokers don't like it :-) ================================================================ * To run LONG NIGHT * (with the registered version of Quake) - copy darknite.bsp to quake\id1\maps (create the "maps" subdirectory under your "id1" directory if you don't already have one). Then to play.... from dos C:\Quake>quake +skill O +map darknite <---easy single player >quake +skill 1 +map darknite <---medium >quake +skill 2 +map darknite <---hard from console ]skill O <---or 1, or 2 ]map darknite ================================================================ --- SPOILER WARNING --- READ NO FURTHER if you don't want hints. The Cell: There is a brick sticking out slightly behind the pillow. Shoot it and the powerbox door will open. Shoot the circuit breaker and the cell door will open. To get down to the Courtyard: Take notice of the floor grate you walk over in the hall just after leaving the cell. At the end of the hall is a small open patio area with an opening crossed by a metal bar. Jump up on the ledge of the opening and look down into the courtyard. Shoot the target on the top of the shipping crate and, if you hit it properly, the floor grate in the hall will open (for a time). Leap down into the water supply and swim to the intersection. Go right a short distance and then up into a secret chamber. Go back into the water and go straight to the end then up & out of the well. In the courtyard: At the dark end you should just be able to discern the opening to the blacksmith's shop, there you'll find the light switch for the courtyard. Make sure to turn it on... for several reasons. Around the Courtyard: Enter the tower to the left of the Shambler'scell and go up the 2 flights of circular stairs. Go along the upperwalkway then jump down onto the narrow ledge ringing the 2nd tower. Follow the ledge and you'll find a shootable switch that opens the Chapel door. Jump down and go to the Chapel and find the switch for the Cookhouse door. Go back up to ledge and follow it all the way to the doors opposite the upper walkway between the towers. There you'll find the Cookhouse and the switch to the Shambler's cell (where the silver key for the maingate is). Grand Hall: After getting out of the maingate you'll eventually come to the Grand Hall. There is a gold key behind the metal door in the far corner. The door's switch is on the upper ledge. There's a HIDDEN elevator that is found by walking below the center of the ledge. Once activating the switch, run to the room and grab the gold key. The door will trap you in the room if you do not exit immediately. Take the gold key back to the 1st door you passed after leaving the maingate. Exit the level. Extra Hints: The Shambler & Vole are included even in the easy skillsetting. The Vole (across from the upper walkway) can be eliminated easily by shooting at the Hell Knight & Ogre across the way and maybe running back and forth across the walkway until one of them kills the Vole for you. The Shambler is easily killed by getting into the Chapel and just whittling away at him since he can't get in there.