================================================================ Title : Quazi CTF 2 Filename : qzictf2.bsp Author(s) : Jason (Quazi) Wallace, and Bob Wallace Email Address : wallajl@okstate.edu Description : I got bored over Christmas '97 and decided to mess with a shareware copy of Worldcraft.. Anyway, the bases are exact duplicates and they have 2.5 exits (2 2-way exits and a one-way wind tunnel). All of these exits meet in the central, vertical-looking multilayered cave. I made it quite spacious and open because I HATE levels that are tiny and cramped, they make me sick. (except ctf4: The Forgotten Mines, that's an exception!) Places to go : Quazi's Homeworld (my crappy homepage!) http://www.geocities.com/SiliconValley/9703/ Details about this level: http://www.geocities.com/SiliconValley/9703/qctf2.html Valley of the Thunderwalkers http://www.thunderwalker.net (this level plays best with Thunderwalker CTF) Worldcraft homepage http://www.gamecraft.com * Additional Credits to * -------------------------- Bob Wallace (a.k.a. my dad) - because.. well, because he's my dad! he helped with beta-testing (and added a little teleporter.) Lee North - asked me, "how do you make quake levels?" and I made qctf1.bsp as a result (see "comments"). Daniel Swindle - got me addicted to CTF last year! Ben Morris - Worldcraft. (Once it gets Quake2 support, I'm buying it!) id Software - yeah, I guess I'll mention these guys ;) ================================================================ * Play Information * Level Name : Quazi CTF 2 Single Player : Just to study it before you really play it Cooperative 1-32 Player : Boy, THAT would be pointless.. Deathmatch 2-32 Player : yes, 32 starts (16 per team) Difficulty Settings : Depends on how many LPBs are playing.. New Sounds : no New Graphics : no Sound Track : no Demos Replaced : no .map Included : no, but the *.rmf file is included for you Worldcraft users out there! (If you decide to do something with it, LET ME KNOW please!) Software needed to play : Classic Quake, and CTF (Thunderwalker preferred!) Tested on : a Pentium 90 with 32 MB RAM.. it was the same speed as any other level.. * Comments / Rant * -------------------------- Why do I use Worldcraft? Well, one day I downloaded BSP and tried to use it. According to how everyone seems to rave about how the "pros use it" and it "is the most powerful editor on the planet" etc., I expected something that would blow me away. But, I've come to the conclusion that, no offense to Yahn, the program needs some serious streamlining.. It's a little like using WordPerfect 5.1 for typing a tiny letter -- sure, it's got all the power, but it's not very friendly. Meanwhile, Worldcraft has most of the features I need, and they are presented with a simple interface. I could try out QOOLE, Thunder, THRED, QUEST, qED, etc. but Worldcraft ain't broke, so I'm not gonna try to fix it! ..I'm gonna stick with it until Ben decides to break it! (I gotta admit that if Worldcraft found leaks, allowed me to walk through the 3D preview window with my Quake controls, had a lighted preview, and edited Quake2, it would be the PERFECT program! (besides Quake2, of course! ;) I will convert this to Quake2 if someone wants me to and if I get enough free time.. NOTE: You won't see "Quazi CTF 1" anywhere on the Internet. I never released it, and probably never will. It was my first attempt at making a CTF level, and was EXTREME CRAP! -- it took me two hours, and I only used ONE texture! ================================================================ * Construction * Base : 99% my own imagination, 0.5% Quake2, and 0.5% other CTF levels, namely: CTF5 (Da Ancient War Grounds), TWCTF8 (Washout) TWCTF2M4 (Pandemonium), and TWCTF2M9 (Twin Keeps). Build Time : a couple weeks, 5-10 hours a day.. Times & stats : System Used : Pentium 166, 64MB RAM Qbsp : wqbsp -- 399 seconds Light (-extra) : arghlite -- 1805 seconds Vis (-level 4) : rvis -- 552 seconds Wqbsp is sorta pointless on this level because I don't want you to be able to see through the water -- that little opaque water square that drops you into the basement knocks 150 off of the r_speeds! Vis didn't take NEAR as long as you expected because I used Rvis. That program REALLY WORKS!! The reason why light took so damn long was because I emulated true sunlight -- in the center, I set up one large light in the sky (a '1464' watt bulb), and it hit almost every surface in the place! (The bases have a 1000 watt bulb each!) It took a while, but it looks really nice!! Brushes : 1094 entities : 481 miptex : 40 Texture WAD used: Homemade WADs (all.wad and ctf.wad), but you probably have the exact textures sitting around somewhere.. don't worry, I didn't use any of those weird, funky ones that no one ever uses.. Editor(s) used : Worldcraft 1.5b (unregistered. But I *really* want to buy it! That's what counts, right? :) Known Bugs : the r_speeds will clock 650 if you stand in the back corner of a base and look at the entire thing at once (some people consider this a bug.. oh well..) * Legal Stuff * -------------------------- Authors may NOT use this level as a base to build additional levels. And it must not be sold, without permission from the author. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ..uh, or I'll kick your ass or something..