01/08/97 ================================================================ Title : The Elektra Mansions Filename : elek_ctf.bsp Author : Andrew Smith Address : andrew@amorph.demon.co.uk Description : Capture The Flag level Additional Credits to : Ben Morris, for Worldcraft Dave "Zoid" Kirsch for CTF Ken Alverson, for QBSP v1.65 Tim Wright, for ArghLite v1.0 Robert Miller, for "quake101.wad" Special Thanks to : Matt Sefton, for just being Matt Crash, for constructive criticism Joost Schuur, for maintaining the levels section on cdrom.com Anyone that enjoys playing my levels Chutney, for being the best damned cat in the whole wide world Tim, because I didn't mention him last time and I still haven't heard the end of it Bart Lynn, for BETA-testing ================================================================ Play Information Capture The Flag : Yes Single Player : n/a Deathmatch : n/a Cooperative : n/a Difficulty Settings : n/a New Sounds : No New Graphics : Yes - standard CTF New Music : No Demos Replaced : None CD Track : 4 ================================================================ Construction Base : The Elektra Complex (elektra.bsp) Editor used : Worldcraft Known Bugs : None Build Time : Approximately 50 hours for the original level, and an additional 10 to make the CTF modifications. Texture Wad used : quake101.wad ctf3.wad Compile machine : P100 32mb QBSP Time : 17 minutes 05 seconds Light (-extra) Time : 48 minutes 33 seconds VIS (-level 4) Time : 112 minutes 21 seconds Total Time : 177 minutes 59 seconds Brushes : 1523 Entities : 808 Models : 2 ================================================================ Additional Information This level is a modification of the single player / deathmatch level "The Elektra Complex". It takes the form of the original level (which was mainly blue), with minor architectural modifications, mirrored and redecorated with a red colour scheme. The weapons, items and power-ups have been completely re-arranged. The level supports 16 players, 8 on each team. The level has been compiled with support for glQuake's transparent water. If you are playing in glQuake then it is recommended that you use the following settings: r_shadows 1 r_wateralpha 0.7 gl_flashblend 0 These settings can either be entered using the console or put in AUTOEXEC.CFG or any other configuration file. ================================================================ Installation To play this level, extract the file "elek_ctf.bsp" into either your Quake/ID1/Maps or Quake/CTF/Maps directory and then start the game with the CTF modification. If you join a game that is already running the level, the level will start automatically. If you want to start a new game, type "DEATHMATCH 1" (if necessary) followed by "MAP ELEK_CTF". Once the level has loaded, follow the instructions on screen. ================================================================ Copyright and Permissions This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name ELEK_CTF.BSP and is supplied in a zip file called ELEK_CTF.ZIP that also contains this text document and no other files. If the level is to be included on a CD-ROM or other profit- making medium, including but not limited to "Public Domain" collections or archives, the publisher / manufacturer must make a donation to a charity for the homeless or the protection of animals, and should eMail me to agree an amount. I reserve the right to refuse permission for this level to be distributed via any CD-ROM or other profit-making medium. ©1997 Andrew Smith