======================================================================= 04/22/97 ======================================================================= Title : Derelict Point Filename(s) : CtfPoint.bsp Author : David Kelvin Email Address : kelvins@total.net Description : Deathmatch level for the Evolve Team partial TC, Painkeep. This version converted to CTF. Other Stuff : obscured.zip (DM), derelict.zip (DM), director.zip (patch), auximine.zip (SP) and Q wad. Credits go out to : idsoftware, Ben Morris, Walnut Creek for the disk space, Blue for da news, and Christopher Bolin for including it in Painkeep. ======================================================================= Play Information ======================================================================= CTF Teamplay : 4 blue, 4 red DM Starts : 8 New Graphics : Yes, plus some which I worked over for CTF. ======================================================================= Construction ======================================================================= Base : Original Editor(s) used : WorldCraft, Adquedit, PhotoShop Known Bugs : None Build Time : 3 days; 3 hours for CTF conversion. Texture Wad(s) used : base.wad (customized) Compile machine : P133, 32mb RAM QBSP Time : 384 seconds Light (-extra) Time : 903 seconds VIS (-level 4) Time : 342 seconds Brushes : 1648 Entities : 309 Models : 22 Textures : 72 (Two CTF textures are from rogue.wad, the rest from ctf4.wad.) ======================================================================= Info (For anyone who is interested...) ======================================================================= Some spots may be slightly slow (around 20fps.) I did the best I could to cut down, but it's just the way the map is made. I don't even usually notice it, although playing with the CTFBot can easily serve as a reminder. Also, there's water and no waypoints for the CTFBot, so if you would like to insert some, feel free. NOTE: This map was inspired by one of id's original DM maps. There's a hidden picture of it somewhere in this map. ======================================================================= Installation ======================================================================= Unzip this ctfpoint.zip to your CTF directory with the -d option. Now startup Quake in CTF mode and type this in at the console: map ctfpoint ======================================================================= Copyright / Permissions ======================================================================= It's really simple: id owns the textures, and if you ask me, I will most likely let you use this .bsp to do what you like (as long as it's ok with id, of course :) -= Levelboy =-