Title: CTF MAP Author: Ahmad Rizal b. Zulkifli NickName: Mech Fragger E-Mail: mechfragger@hotmail.com/zttz@pc.jaring.my Map Name: Getaway Train. File Name: ctfgt.bsp Thanks to: Men of id Software, the person who made QuArK, Ryan Headly as my guide to map making, my dad for the internet, whoever made me this Compaq (Compaq may be not so good but without it I would have no computer at all). Description: CTF Map with a story about The Nature Loving ThunderNatures (TN) and Develepors whose motto is " We Develop " and they don't care a hell about the pollution. In this map there is a train station (Develepor), and a road with crates scattered on 'em (TN) and there are stairs placed over 2 railways but sorry, no trains. I also forgot to name the map. But wait for the next map: Nothing But Jungle, where there's a train in it! This map is a waypoint version. To play this map with other people the server must have this map but this is a WAYPOINT version that won't need you to recompile your bots so don't play it for normal CTF (no bots). get ctfdmb, without the 'w' behind it if you don't want a waypoint version. Story: After the Bank Robbery (ctfbkr.zip/ctfbkrw.zip), the Develepors need to get home! They went to a train station and waited for the getaway train. Not just any train, but an atom-bomb carrying train which is on a journey to another station. Now the TNs wouldn't mind letting the Develepors getting outta here but they heard word about the atom-bomb and rushed to the station to capture the station back. The reason the Develepors used atom-bomb instead of a nuke is that they want to clear up a TN city to make way for so called Develepmont. Anyway the Nuke can cause very much dammaged even to the Develepors like the explosion in their nuke bunker a month ago (ctfdmb.zip/ctfdmbw.zip) which blew up in the bunker caused by TNs but fortunately the outside world's unharmed. 1 player: No. Deathmacth: Yep. 6 starts. Co-op: No. CTF: Yes!! New Graphics: Yes! My grass texture! City textures from Fragtown! And others! Level editor used: QuArK (Quake Army Knife) Quake version: 1.06 QBSP time: 31 sec. VIS time: more than 6000 sec. Light time: 35 sec. Build time: 5 days. Bugs: Report it to me if found.. Other CTF sequel Maps done: a)CTF Construction= ctfconst.zip/ctfconsw.zip b)Revenge: Assault The Fortress= RATFort.zip/RATFortw.zip c)Retreat: To The Sea And Away= rtsa.zip/rtsaw.zip d)Attack the depot= atd.zip/atdw.zip e)Develepor's HQ= dhq/dhqw.zip f)Bridge Crossing= brc.zip/brcw.zip g)Develepor's Missile Base= ctfdmb.zip/ctfdmbw.zip h)Space Station 64= ctfst.zip/ctfstw.zip i)The Ticket Home= ctftth.zip/ctftthw.zip j)Bank Robbery= ctfbkr.zip/ctfbkrw.zip k)Getaway Train= ctfgt.zip All of this maps can be found at cdrom.com, find the address yourself. Or, you could come to my new web site at http://www.geocities.com/SiliconValley/Peaks/2748/ and download maps there! I always update 'em when I have new news and maps (I can finish a map in a week or less). Copyright and all that silly stuff: You may, I repeat, may not modify this level as long as I say until I let you. Or else you better buy me WarCraft II cuz I don't have any money to buy it so you better buy it. Just kidding, Just make sure you don't modify and if I let you, I'm the original recipy chicken, I mean original author... To mail comments send it to mechfragger@hotmail.com and to send junks and critics 'bout my level send it to zttz@pc.jaring.my, DO NOT send junks or critics to mechfragger@hotmail.com or you'll get twice the junk you sent! Even if you managed to cover it, I'll find you no matter what, sucker! Resistence is futile! Die! Die! Frag! Hahaha! I am Mech Fragger! I don't just play Quake you know! Mech Fragger