================================================================ Title : Sea Strike Date : 8/7/99 Filename : seastrik.bsp Author(s) : Brian Rivers Email Address : brivers@cc.gatech.edu Description : A new level for AirQuake 1. It's a water-based level divided into two bases which are separated by water and a big wall. It's a really tall level, so there's plenty of room for dogfights and stuff. Ground vehicles are supported, and can travel between the two bases by a neat little landing craft. Single player and Teamplay DM are kinda tough because of the defense arrays around both bases. Additional Credits to : id Software for Quake Iikka Ker„nen for AirQuake TC & IKLITE Matt Jenkins for his creative ideas and help with testing Creators of QOOLE ================================================================ * Play Information * Level Name : Sea Strike Single Player : YES Teamplay DM : YES Deathmatch : YES Difficulty Settings : Not Implemented New Sounds : NO New Graphics : NO (But I used Iikka's AirQuake textures) Sound Track : 2 Demos Replaced : None .map Included : YES Software needed to play : AirQuake TC (ctf, normal quake etc.) Comments : I'd like some feedback so I know how I did on this level. I know it's big and will be slow on some computers, but I still think it's pretty cool. * Construction * Base : Scratch Build Time : About an hour & 30 minutes Times & stats :System Used : Cerleron 300A (O/C'd to 450), 128 Mb RAM Qbsp : ~30 seconds Vis (-level 4) : ~3 minutes Light (-extra) : ~80 minutes Brushes : 248 entities : 164 miptex : 41 Texture WAD used: Airquake.wad Editor(s) used : QOOLE v2.50 IKLITE Known Bugs : Lots of Hall Of Mirrors (HOM) w/ GLQUAKE. * Legal Stuff * -------------------------- I don't really care what you do with this level.