================================================================ Title : The Catacombs Filename : catacomb.bsp Author : Mike Melzer Email Address : m.melzer@worldnet.att.net Description : Medium size single player and DM level. This is my second level, and I tried to spend a little more time on the layout, architecture, and single-player play. Additional Credits to : Armin Rigo, Creator of Quakemap level editor, Ben Morris, Author of WorldCraft and, of course, id Software Other Levels by Me : The Pagan Temple (pagan.zip) ================================================================ * Play Information * Game : Quake Registered 1.01 Single Player : Yes Cooperative 2-4 Player : Yes...2 player only Deathmatch 2-5 Player : Yes Deathmatch 6+ Player : Yes Difficulty Settings : None, average New Sounds : No New Graphics : No New QuakeC : No New MDL's : No =============================================================== * Construction * Base : New level from scratch Editor(s) used : Quakemap, by Armin Rigo WorldCraft, by Ben Morris plus qbsp, light and vis by id, optimized by woofer Brushes : 614 Lights : 69 Entities : 185 Known Bugs : None that I know of Build time : Level....much too long...to compile... about 11 hours. =============================================================== This level is architecturaly more complex than The Pagan Temple, my first level. And the time required to complete it was a good bit longer, partially due to non-Quake delays. The one element truely missing from Quake, which level designers have to compensate for, is the lack of normal items like tables, chairs, stairs, etc...some editors will now allow you to save these elements you have created to be reused! I started this level with QuakeMap 2.0b's, and some later features were done with WorldCraft 1007. This level is underground catacomb and mine-type tunnels, which connect various rooms. I have tried to use differing light types for atmosphere. I have also tried to vary the styles of doors. I am no longer including the .map file with my levels. This had been done so that any new level designers out there can learn (maybe) from something that was in my level. With the release of non-authorized distribution on CD, I don't think it's a good idea to include it any longer. * Copyright / Permissions * * THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software * REQUIRES REGISTERED VERSION OF QUAKE Copyright Notice: Copyright ©1996 by Mike Melzer All rights reserved. This file (catacomb.zip containing catacomb.bsp and catacomb.txt), or any derivative works thereof, may not be sold or redistributed for profit in any way without express (not email) written permission of the author. This includes, but is not limited to, mass archival as on a CD_ROM and inclusion in commercially published compilations (books) or ANY Online Service (AOL, Compuserve, MSN). You are free to copy this file (catacomb.zip containing catacomb.bsp and catacomb.txt) for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file (catacomb.zip containing catacomb.bsp and catacomb.txt), and (3) this copyright notice and the following disclaimer remain attached Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the author be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage. Mike Melzer