---------------- QUICKSTART GUIDE ---------------- * Unzip to quake\casspq1 * Double click on dosquake.bat, winquake.bat, or glquake.bat depending on which flavor or Quake you prefer. * Hit F1 anytime during play to get help on the special features of the level. WARNING: I recommend against playing this level in glquake. This is only because the cutscenes contain a lot of "sky" texture, which will cause them to run extremely slowly. If you insist on running glquake, just press the 'n' key to skip the cutcenes. June 22, 1998 ================================================================ Title : Hell in a Can Filenames : Pak0.pak, casspq1.txt, autoexec.cfg, dosquake.bat, winquake.bat, glquake.bat Author : Michael Casaday Email Address : kelkbaad@waystation.com Homepage : http://www.waystation.com/~kelkbaad/thecore/ Description : You play the captain of a cargo spacecraft who has some dangerous aliens stored below deck. The level consists of three missions. Each time you finish a mission, you are taken back to the start map, shown a simple cutscene and brought back to the ship to complete the next mission. You'll face all kinds of problems, from technical difficulties to unruly "cargo." Lots and lots of inspiration borrowed from the movies Alien and Aliens put into this level, as you'll soon see. Additional Credits to : id software Ritual Entertainment Rogue Entertainment General WarT' (aka Carl Glave) for Custents Iikka Ker„nen for IKLITE and custom textures the "Zerst”rer" team & @xl Kawa for custom textures ================================================================ * Play Information * 1. Create a "casspq1" directory inside your Quake directory. 2. Unzip the contents of casspq1.zip into this new directory. 3. Click on the appropriate .bat file inside the casspq1 directory, depending on which flavor or Quake you prefer. NOTE: THIS LEVEL NEEDS AT LEAST 12MB OF RAM TO RUN. Dosquake.bat automatically allocates this amount to Quake. If you don't want to use the batch files, just make sure you start Quake with the "-game casspq1 -winmem 12 +map start" parameters. 5. Hit F1 anytime during play to get some help specific to this level. 6. Have fun (hopefully). Game : Quake Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : No New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : No New QuakeC : Yes (Custents 6.0) * Construction * Base : New levels from scratch Editor(s) used : Worldcraft 1.6a -for textures : Corel Photo-Paint AdQuedit qART Other tools used : Winpak Compile machine : Pentium 75 w/ 24MB RAM Build Time : Too long. * Story * "Something is wrong." Dellard slowly swivels his chair to look at you, turning his back on an outside view of the docking pylons and the hulking Byzantium in orbit over Helena, Sigma Draconis' seventh and only habitable planet. The orbit-station office you both sit in is impeccably neat and ultramodern, with synthwood floors and bubbling glass tanks filled with mirrorfish. Dellard shifts slightly in his seat, the pins on his deep blue uniform glittering from the floating lights overhead. "What," he asks after a long silence, "could possibly be wrong?" "You aren't telling me everything about these animals." Dellard frowns distractedly, flipping through reports on his monitor, "We've disclosed full xenobiological profiles. There is nothing you need to know about these creatures that you haven't already been told." "Where did you get these things?" you ask. Dellard looks up from his monitor. "Brinswill, the southern landmass. You know that." You shake your head, "Brinswell doesn't have any predators like that. Those 'shamblers' as you called them on the reports, they'd dominate the ecology, wiping everything else out. The 'vores' are obviously intelligent. If those noises they make at one another isn't complex communication nothing is. Every one of these things are rated as Class Four Xenobiological Hazards. CLASS FOUR. That makes them some of the most deadly creatures in the known universe. You found this many Class Four species on ONE planet? I don't think so." "Are you having second thoughts about this now? A little too dangerous, perhaps?" You clench your jaw slightly, glaring at the young, clean- shaven man sitting across from you, "My ship's secure. There's no danger." "Good. Because it would be a long, long trip to make back empty handed. We need these animals transported to Titan within the year. There are other cargo ships we could contract that could make it in time, but somehow I don't think you'd like them getting the 20 million we're offering for the job instead of you." "Slipgates," you say. Dellard blinks, "What?" "I know my history, Dellard. I know about the Quake Incident that the U.S. Government tried to cover up centuries ago. I've seen the old photos of those dead creatures." A thin film of sweat begins to form on Dellard's forehead, he smiles confidently, "Slipgate research was banned internationally long ago, Captain." You shake your head slowly, "So was cloning. That didn't stop anyone." The young man in the dark blue uniform stands, anger gleaming in his hazel eyes. Behind him the aging star Sigma Draconis peaks out from behind Helena. The windows darken automatically in response. "The Carlington Corporation is a government contractor, Captain. We of all people wouldn't be stupid enough to be playing with slipgates underneath the--" "Underneath the nose of the same people who started that research in the first place?" you ask coolly. "What are you guys so afraid of, to be tinkering with that kind of power again?" Dallard cools visibly, seeming to come to some kind of decision. "You are an intelligent man, Captain." "You don't survive as long as I have out here by being stupid." The uniformed man continues as if you hadn't spoken, "However, you don't know your current events nearly as well as you know your history. Perhaps you've heard of a distant star system called Stroggos?" You frown. "Stroggos. Wasn't the EECA getting weird signals from that star, possibly from one of it's planets? That's a little far out to be worried about, isn't it?" "The European Exploration and Colonization Agency has recently confirmed that Stroggos is inhabited, and by intelligent life. They started getting blasted by high-intensity signals that even now are being translated in full. Let me assure you, Captain, that the message is not terribly friendly so far as anyone can tell." You swallow nervously. Dellard sits slowly. He glances at his monitor, then shuts it off. Leaning forward on his desk, he continues. "They are much more advanced than we are." "How can you know that?" Dellard smiles, "They came for a little visit. Just a few probes, but they were gone before anyone could respond to their presence." "That's impossible." "For us, perhaps. But whoever is living on Stroggos has somehow figured out how to jump from point to point with almost slipgate-like speed. Needless to say the governments of the world are eager to catch up, and if they can capture a few 'Class Four Xenobiological Hazards' from the other dimensions they run into during their experiments on worlds like beautiful Helena here," the uniformed man gestures behind him, "then all the better. Perhaps we can collect a good number of these 'shamblers', 'vores' and such to dump onto their world if we ever master these slipgates enough to get there in time. We might even be able to open up a few slipgates on their world that lead to the same places that got us in so much trouble centuries ago and let them deal with their own little Quake Incident. Are you all right, Captain? You look a little pale." You swallow again, your throat is dry. "I'm fine," you say. "These creatures are being slotted into your cargo hold in cages reinforced with ultrasteel over a meter thick. You are being afforded the utmost caution, Captain. The world needs you--all of us--to be steadfast. I give you my personal assurance, Captain, NOTHING is going to get loose on your ship. Now I think you should go. I have much to do yet and you have a long trip ahead of you." * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. These BSPs may be distributed ONLY over the Internet and/or BBS systems, and must be accompanied by this text file in its unaltered form. You are NOT authorized to put these BSPs on any CD or distribute them in any way without my explicit written permission, and only after meeting my terms. cdrom.com can distribute this as per their agreement.