6/25/97 ALBA01.TXT [new Quake Single Player level] ================================================================ TITLE: ALBA01 - the "ROAD TO INVERURIE" ================================================================ Author : Neil Manke - neil@mail.netshop.net Quake C : Einar Saukas - einar@ime.usp.br ================================================================ BEFORE PLAYING PLEASE TAKE NOTE: * Visit all crucified zombies in the game. Some have very important messages for you. * ...watch for those bubbles, they can indicate passageways/etc ================================================================ ALBA TC Notes: * This map was completed before the Alba QC and as such doesn't contain the 'many' Alba QC mods. Check out the Alba site for details on all the goodies in store for following levels. * The upcoming shareware version of this map will 'probably' have the full ALBA QC and thus will provide a different gaming experience than this version. * The 'imitation' new monsters (by me) in this map are not ALBA TC monsters. Thus they are 'slightly' out of place & time, in this, their once and only 'guest' appearance :) ================================================================ Setting/story for ALBA 01 PLACE: ALBA (ANCIENT SCOTLAND) The year is 1303 A.D. The Scottish countryside is swarming with English soldiers and hideous monsters in their league. The "Road to Inverurie" starts with you as an English prisoner. Captured in Inverurie, you and your mortally wounded uncle are being taken by wagon to the 'Castle Stalker'. There a mockery of justice will be served and you will then be summarily executed for crimes against the 'Crown of England'. A fugitive member of your severely decimated Clan, has managed to blow the bridge. Your captors, finding their route blocked have stopped for the night and, assuming you have nowheres to go, have carelessly left you unguarded. Whilst they salivate over their food you make your move and escape into the wilderness. A land you should know so well is now darkly sinister and foreign. Your grandfather's old home is nearby and you set out to find it in hopes of safe haven. If the English know of it also, your only alternative shall be to backtrack and return home on... the "Road to Inverurie". ================================================================ Filename(s) : alba01.zip containing... - pak0.pak - ALBA01.txt Description : Quake Single Player level (Level 01 of the shareware version of the ALBA TC) Author : Neil Manke - neil@mail.netshop.net -I live in Kamloops, B.C. Canada, also home of my level authoring sig, the "Black Widow" spider. -I am a member of: ALBA TC - http://homepages.force9.net/crinan/ Black Star Coven - http://www.geocities.com/TimesSquare/8666/ Quake C : Einar Saukas - einar@ime.usp.br - Brasil -Special thanks to Einar for not only the great QC but for gametesting and good suggestions on design, gameflow, etc. Lots of Thanks to the Map testers: * Magnus Jansén * Paul Taylor - AWOQ * Greg Helton Thanks to: * Ben Morris for creating Worldcraft * Id Software, of course! ================================================================ * Play information * *Single Player* : Yes Deathmatch : No Difficulty Settings : Yes New sound/music/graphics: New textures, skins by me New Monsters : Sort of Base : New level from scratch Tools used : Worldcraft 1.2, QBSPfull, MipDip, Newwad14, Paint Shop Pro, Light, etc. Vis-ts (vis mod by Arch Vile) Build Time : QBSP - a couple minutes : Light -extra - OO:O5:35 : Vis-ts -level 4 - OO:O5:O8 (CR 2.0) Machine Used : Dell XPS P120c Max Kills Possible : Skill 0 59 Skill 1 64 Skill 2 92 Known Bugs/nonbugs : None known...not even button sticking :) Distribution : This level may be electronically distributed only if ALBA01.txt is included and at no charge to the recipient, and may not be used or modified in any way without written permission from the author. I would also like to request anyone who reviews and/or lists "ALBA01" at their site to kindly inform me that they have done so. Thanks:) ================================================================ *** HOW TO RUN "Road to Inverurie" *** (with the reg. version of Quake) - you 'may' have to allocate 12 megs (I didn't) to Quake & 16 is even better. Info on changing that is in your Quake>techinfo.txt As per following diagram, create a directory in Quake parallel to Id1 named ALBA and extract the pak0.pak contained in ALBA01.zip directly into the ALBA directory. * DO NOT extract into the id1 directory * C:\QUAKE | +--- ID1 | | | +--- MAPS | +--- ALBA---pak0.pak Start quake with the parameter: QUAKE -game ALBA THEN...pull down the console (by using the ~ tilde key) ]skill 0 <--- or 1, or 2 ]map alba01 ***PLEASE NOTE: THERE'S AN EXPANDED VERSION OF THIS TEXT FILE IN THE ALBA01.zip, included is more info on ALBA TC, hints, etc.