97/19/01 ================================================================ Title : Albatross Filename : alba.bsp Author : Jörgen Karlsson Email Address : jorgen.karlsson@mbox312.swipnet.se Description : A mixed style map( i like it that way..) ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes, 5 respawn spots Player load : 2 - 5 Difficulty Settings : No New Sounds : No New Graphics : Yes, Iikka Keränen's "ikbase" textures; * Construction * Base : New level from scratch Editor/progs used : Worldcraft 1.5b ,Arghlite, rVis, Build Time : Approximately 1 week Compilation/map info : Bsp:47.0 s Vis:757.0 s Light:80.0 s 429 brushes Bugs : a little high r_speeds count in the main area, but what the heck, there's more to a map than just fps(IMHO)... I wanted a good and fast deathmatch level suited for 1-on-1, and that also could fit for more players.I've played a lot of the latest deathmatch maps out there, but I had a feeling they were somewhat in the same style, so I wanted something more like the Hipritual maps, which I love! It was also intended to be a bot-friendly level(they seem to get stuck in the water below GL but it is no big deal in my opinion, just go kill'em and they respawn somewhere else;). I played it a lot with the reaper, and mostly, the Omicron bot(which definetely rocks!!!) * Credits * - id Software for doom/Quake/Quake2 - Ben Morris for Worldcraft - Iikka "Fingers" Keränen for "ikbase" textures * Author * Name : Jörgen Karlsson E-mail : jorgen.karlsson@mbox312.swipnet.se ICQ-uin :540603 Alias : Geofrey_w/1F * Copyright / Permissions * All textures in this level remain property of their respective owners. You may distribute this level and include it in any deathmatch compilation etc., as long as you: 1. Include this text file untouched and give me credit. 2. E-mail me and let me know what you're doing with it. Jörgen Karlsson