================================================================ Title : The Ascent from Hell. Filename : afhell.bsp Author : DeSoto Email Address : desoto@primenet.com Description : The theme revolves around that of The Evil Dead Clan of which I am a member. The undead Quake warrior, and his ascent from Hell. Additional Credits to : id, of course. H.R. Giger, Boris Vallejo & Olivia for their incredible artwork. Tom Grandgent/Woofer (tgrand@ultra.net) for qbsp256c. I couldn't have compiled this map without it. Jonas P. (JoXonoX@berlin.snafu.com) for Quake Grafixer v1.0. This util has made my life much more liveable. Katana for her advice on texture and color matching. Hentai Knight and DaRippah for beta testing. The entire EVD clan. Stefano Biefeni for the iris door concept. ================================================================ * Play Information * Level Name : The Ascent from Hell. Single Player : yes. It exits to the 'start' map. Cooperative 1-16 Player : yes. Gameflow is completely different in co-op. Deathmatch 2-16 Player : YES!!! 16 DM start points. Difficulty Settings : All the way. New Sounds : No New Graphics : No Sound Track : 5 Demos Replaced : None Source Included : No. The .zip is big enough already. Anything else new : New textures. Some mine, some borrowed. It's easy to tell them apart. The ones that suck are mine, the ones that look cool are borrowed. Well, maybe my new water texture is OK. These new textures account for much of the large size of this level. Comments : This level *requires* more than 8 megs. Make sure you set the -winmem parm to at least 12. I sort of learned how to do it as I went so the quality of contruction varies wildly over different parts of the map. I also recommend trying 'coop 1' at the console b4 you start the map as the gameflow is changed completely. It's a little harder IMO. The goal becomes raiding the tomb and getting out in one piece rather than escaping from it. I don't know of any other 'reverseable' levels at this time. Game flow is different in DM also in that many doors and items are removed in place of more appropriate ones. I consider this a DM map. There are 4 secrets and a several traps. All the weapons are in there but some are hard to find and/or get. *Note*: Rocket jumping is required if you plan on finding all secrets. * Construction * Base : Scratch. Build Time : 2-1/2 weeks, pretty intensely. Of course, I guess that includes the time spent learning how to make maps, but a long time anyway. Times & stats : On a P133 running Win95 with 40megs o' ram. Qbsp : 46min 54sec Vis (-level 4) : 4hrs 4min 16sec Light (-extra) : 18min 17sec Brushes : 1638 entities : 418 miptex : 143 Texture WAD used: Uniwad.wad - A hybrid of quake101.wad and others along with some of my own, basically tossed together just for this level. Editor(s) used : WorldCraft and MSDOS edit. Known Bugs : ReaperBot patch occasionally does some weird things. It's far from unplayable, just slightly buggy. :( * Legal Stuff * All artwork contained in this BSP is the property of the original artist. You may distribute this level and include it in any compilation etc., as long as you include this text file.