Gorilla Skin Replacement for Player --------------------------------------------------------------------- 'Thank God for text file templates' Included files: gorilla.bmp h_gorill.bmp Destination Model: player.mdl Author: Lucas Pope (Skywalker) with the exception of the gun and axe (by iD Software) Author e-mail: lupope@vt.edu Description: This is an original gorilla skin for the player model. Gibs: h_gorill.bmp head gib only. Notes: I decided to get a little creative with this one. It's sort of a guy with a gorilla head and long, knappy fur all over. I was going to draw Chewbacca, but the quake player model just ain't tall enough. It's drawn so that the player's shirt color refers to the gorilla's body fur, and the pant's color refers to the fur on the arms, legs, and head. Dark colors for the pant's color look best, but it really doesn't matter. Bright colors make him look a bit like a parrot. I didn't pay much attention to the head gib so it might look pixelated. To make it, I just took the original head and stretched it in 16 million colors, then converted it to the Quake pallette. I used Adobe Photoshop 3.0 for all the graphics, QuakeME 2.3 to import it into the player model, and Meddle 1.5 for final analysis because it seems to have more accurate texture mapping than QuakeME, and support for higher resolutions. Bugs: Bugs? in a texture? Okay, how about this: it doesn't really look anything like an actual gorilla. Thanks: to iD Software to Johannes Plass (plass@dipmza.physik.uni-mainz.de) for including a few of my skins in his top20skins compilation. everybody on my LAN who helps me 'test' the skins. Distribution notes: Since this doesn't include any models, you'll need a utility like QuakeME 2.3 to apply it to the player model. This .zip file may be distributed freely so long as it is unaltered. And please give me credit if you use this skin in any other distributions. Other than that, do with this what you will... |_(_)( lupope@vt.edu