Title : Brute filename : brute.zip Author : ghost Email : ghost@arn.net Credits : Free Models Project Rene Post for QuakeMe 3.0 (http://www.xs4all.nl/~renep/quakeme/), and ID Software (http://www.idsoftware.com) for all the best games. Type of Mod ----------- Quake C : no Sound : no MDL : yes Format of QuakeC ---------------- unified diff : no context diff : no .qc files : no Description of the Modification ------------------------------- Just a little model I made from some screenshots taken from Epic Megagames upcoming game Unreal. I'm no Paul Steed-so the walking and runing animations aren't too good. But it's something to work with if anyone is interested. I've seen the Unreal avi's and this doesn't look enough (it's NOWHERE near as good!!!) like the original Brute to be copyright infringement. I wish it was better. I just got the registered version of QMe and I'm still learning. BUGS ----- The animations I made suck. Feel free to improve them and use this in a t.c. or whatever I don't know if it'll work with glquake. HOW TO ------- Just replace the enforcer.mdl in some patch or mod to see the new monster. Use this for anything as long as you don't break any laws. thanks! ghost