=========================================================================== Title : SPKDOOM.ZIP (SpeakerDoom) Date Finished : 05/25/98 Author : Frederic Oghdayan Email Address : foghdaya@gpmmail.insa-lyon.fr Other Files By Author : n/a Misc. Author Info : Charge de Mission : Ambassade de France aux Pays-Bas Description : Doom with Full Sound on the PC Speaker Additional Credits to : Service Scientifique Ambassade de La Haye =========================================================================== * Type of DOOM file* New level WAD : No Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : Yes - DOS-launched Linux Doom Required To Have In Dir : Ultimate Doom v1.9 in C:\DOOM : SPKDOOM.ZIP in C:\LINUX (nothing else) * Play Information * Episode and Level # : All Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : Linux with SVGA library and PCSNDDRV built in Build Time : ? Editor(s) used : ? Known Bugs : SPKDOOM may crash at beginning/end of maps May Not Run With... : anything other than Ultimate Doom Note : SPKDOOM installs its own skeletonized Linux : kernal which then launches SPKDOOM only from a DOS : prompt or in Win95 MS-DOS mode. No other install : of Linux is necessary. You may need to : ctrl-alt-del to reboot after gameplay. * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com BBS numbers: ??? Other: http://www.euronet.nl/~scientec/ Authors' Comments: The speaker DooM enables a PC with no sound card to render the 16bit sounds on the built in speaker. As the sound "driver" does strange things to the timer, DooM may crash at the beginning/end of the maps. This is no problem if you intend to use this for deathmatches. It was primarily made for the purpose of enabling a smooth deathmatch game (linux uses Svga modes of the video card rather than the 13h) between laptops (which don't necessarily have a sound card) connected by a parallel cable (the PLIP networking in Linux is far better than the utility that replaces sersetup in dos-doom). It installs on a dos hard drive (without repartitionning it). How would one install this ? - unzip spkdoom.zip in a C:\LINUX (it must be this one) directory. - Install Ultimate Doom v1.9 in C:\DOOM (it must be this one) directory. - launch by typing SPKDOOM, this will boot linux. - when prompted, enter "root" - type "doom" to launch Now I must admit this will work without further configuring *only* if: - the DOOM.WAD file is in the C:\DOOM directory - your mouse is serial, and micro$oft-like. The first may be change by editing the /usr/games/doom file (stop it with that face, it's only 5 lines long or so), the second by editing ~/.doomrc. The text files you may have to edit under linux to adapt this to your system are otherwise in the /etc directory. The editor is invoqued using the edit command. If you have no Un*x/gnu-Linux basics, you'd better read a basic Linux manual before trying to configure spkdoom. How did you make this ? This was made quite simply by : - getting a minimal umsdos based linux distribution (Xdenu) and adding the Svga library to it - compiling a kernel (with the help of another Linux, like a standard Debian install) with the pcsnddrv built in the kernel and also some PLIP/SLIP support for netgaming. - installing Linux Doom (doh!) - zipping the umsdos directory and upping the zip file here (triple doh!) and why ? 'cause my fragmate had a computer with no sound card, and deathmatch is less fun when it's not fair (...well, in the end, it's not fun anymore ).