Wacker beta7 ----------- For those of you who are asking what is wacker. It is a Doom utility that allows wad manipulation and creation of NEW textures for the doom environment. You can load and save any graphic object within doom to a BMP file. It has facilities to cross reference textures and patches. A batch mode allows wacker to be run from command line bypassing the graphic front end. This release is a bug fix of beta6 with some new functions added, the major reason for release of beta7 is the bug fix: * Several people have mailed me about having problems aligning textures using the mouse+keys. If fixed this problem. It only occurs with SOME mouse drivers that object to me changing the upper limit of mouse movement and returning a mouse pointer which was modulo 2. The movement code has been re-worked to avoid this problem * Barry@infant2 asked me to add some automation to texture making. There is a new command LTB which will allow you to load a bitmap in directly as a texture and automatically create the patch as well. This is described in DOX.TXT under LTB. * Some people complained about wacker not loading their textures back in after they'd saved them. This is not a bug in wacker, in older versions of wacker you have to enclose your patches in P_START & P_END markers. I've now changed the code so that if the patches are references by TEXTURE1 or TEXTURE1 then they are automagically detected even if P_START & P_END are not present. Happy Dooming Spike