========================================================== Title : Zdoom as Markmenu Shell Filename : zdmmskin.bat, Requires : Photo.bat (Doombat4.zip), Zdoom (1.* for Dos strongly recommended) Doombat4: http://www.gamers.org/pub/idgames/utils/frontends/doombat4.zip Dos Zdoom: http://zdoom.org/files/zdos117c.zip and http://zdoom.org/files/old/zdoom117c.zip <====contains zdoom.wad v 1.17c Game : Doom/Doom2 Author : Mark Bowman Email Address : balanco010101@hotmail.com include cab_email_in in the subject line, or your e-mail won't go through Misc. Author Info : Programmer Bugs: this is still a "beta", but I am not sure if I'm going to continue this project, so I'm releasing it now as public domain software. Enjoy! As for bugs- Wad: Some slime trails*, mostly parts of the floor lettering, and a couple minor texture misalignments Program: Most of the major bugs should have been ironed out, but it's possible that there are still some I have't caught. Description : A program which uses Zdoom as a shell for Markmenu, instead of using normal text input at the keyboard. ===================================================================== * Play Information * Episode and Level # : Map 06 - 07 (if you end up at a rather crappy rendition of Map07, with the word idclev06 on the ground, it means the program didn't execute right, scince it should take you to Map06 on start up. Single Player : Yup Cooperative 2-4 Player : Nope (it would get rather ugly :) Deathmatch 2-4 Player : " Difficulty Settings : Hopefuly not too difficult :) New Sounds : none New Graphics : Doom's 3d engine instead of plain text graphics. New Music : no Demos Replaced : no Note: I strongly recommend using Zdoom for Dos instead of the Windows versions, scince it's more appropriate for this type of program and it loads much faster. Before using, change the load_skin and m_skin lines in p_ini.bat to this: set load_skin=yes set m_skin=zdmm Then unzip this archive in your markmenu directory. Don't move the wad file to the Doom2 directory unless that's the location Markmenu is installed as well. You also need to specify where your Markmenu directory is by editing zdmmskin.bat and setting the "photlocd" value to whatever directory Markmenu is intalled in. Dehacked patch note: This batch file creates the required dehacked patch on the fly, in your Markmenu directory, which is named zdmm.deh by default. If you happen to have a Dehacked patch by the same name that you don't want overwritten by this, open up the zdmmskin.bat file, and check the configuration options regarding alt DEH files. After you do this, edit zdmmskin.bat's set zdoomdir/set zdoomexe lines (right in the beginning of the file) to reflect whatever Doom directories and Zdoom executable you are using, as well as other configuration options. Other temp files created by this program are: zdmskxx.log - temporary log file created by Zdoom for this program in your Doom 2 directory ~~skdtmp.bat - batch file used to execute Markmenu command created in your Markmenu directory What this program is: This is basicly a concept program which uses Doom as a shell for a menu program, instead of the normal text input. To use this program, you pick up an item which represents a selection in Markmenu and then exit Doom. After you do that, the program looks in the log file for a string beginning with "photo mm", and writes it to a batch file, which then executes the Markmenu command. for example, when you pick up the red keycard, "photo mm d" is written to the log file, and upon exit of doom, Markmenu will execite menu item d. The first item that you pick up will be the chosen selection, even if you pick up any other item before you exit Doom. Also, some items do special things: **************************************** Box of rockets: Shuts down Windows :) Invunerability: Quit Markmenu Computer area map: Reboots your computer if you are in Dos mode Plasma gun: Unloads this shell, returns to regular Markmenu (buggy) **************************************** After you select an item, exit Doom, and the item you chose should execute. Author's notes: Yes, the map is rather, um, not too good *cough*newbie*cough*, but I hope it's still pleasing enough as a 3d shell GUI. Also, you might notice that there is what appears to be bandaids on the floor, with arrows pointing to what appears to be a major bug in the level. the areas are marked with this symbol: || [] || Look at the symbol carefuly, and then look at the suppodedly "buggy"* area :) Oh, there is also the "Cacodemon room" where a there is a bunch of items placed just for the hell of it. Becareful in there, scince you may end up chosing an item you might not want. Some special items are placed in their own rooms: Invunerability (quit markmenu) North end of "E F" room Box of Rockets: In the small room just off to the east of the "E F" room. You'll also get to see what I was talking about reharding the "bandaid" symbols on the floor. :) Plasma Gun: located near the front door, southwest on the map Computer area map: This is the room right next to the "Cacodemon" room, with the wooden checkered floor. Stimpack: Quit Markmenu If you really hate this level, you can make your own very easily, by using the zdmm.deh patch as a reference for which items does what. it's real easy, just create the level like you normaly would. The only special requirements is that you have a "dummy level" for Map 06, which the player can exit immediately (so he/she can see the menu text), and have your GUI level as Map 07. Make sure you include the items needed to execute the Markmenu items/functions you want. View the zdmmskin.bat file's configuration section (in the begining of that file) for details. ::::::::::::::: Authors MAY use this shell and included wadfile as a base to build additional shells if you give me credit for whatever you use from it. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file, with no modifications. Disclaimer: This level isn't supported or endorsed by Randy Heit in any way. Disclaimer 2: I am not responsible for any damages that result in using this program. Though it appears to be free of any very serious bugs, I can't guarantee that this program will not cause your computer to explode and launch you to Mars. Use at your own risk.