======================================================================= _______ _____ _____ __ ___ | ___ \ _ | _ | \ / | | | \ | | | | | | | . V . | | | / | \_/ | \_/ | |\ /| | | | / / \ / \ /| | V | | | `' / \_/ \_/ \_| | | |___/ and DOOM II \_| - NETDOOM - ÍÍÍÍÍÍÍ Version 3.1 for DOS Designed by: Javier Fernando Almenara Otoya E-mail: aojavierfdo@hotmail.com http://www.geocities.com/locusfocus =========================================================================== Index: Chapter 1. Antecedents Chapter 2. Installation Chapter 3. Requirements of the System Chapter 4. Official files of this Edition Chapter 5. The Author's Projects Chapter 6. Gratefulness =========================================================================== Chapter 1. Antecedents =========================================================================== NETDOOM3, is a program that it is good to either play in Cooperative Modality, or in DeathMatch Modality." The objective is to allow the players, to obtain a quick connection and without problems; since using the on-line commands can be tedious many times and it's very possible the margin of errors while transferring the parameters. This new version also allows to count with characteristic that make more interesting the use of NETDOOM3, at the same time that it allows to have bigger control of the programs. NETDOOM3, allows new possibilities around the game managers in Net. It has been to combine all the existent resources until the moment with the intention of allowing the user to have the biggest handling advantage and flexibility in the use of the program. The ' tool ' was conceived keeping in mind the existent applications at the present time. They were carried out comparisons and many tests. Until then, after a detailed analysis, it was opted by a simple and quick interface. Inside the characteristics of the program the following ones can be mentioned: 1* NETDOOM3 now allows to install the program in any hard disk unit or logic net unit (this is very useful for net games). 2* NETDOOM3 allows also to install the program in any directory, giving this way the facility to the user to personalize the location of the program. 3* Update and enhance of the Help Manual for the NET_TCP program - TCP NetWork Mode. 4* Implementation of the new file 'TCPSet95.Zip' and the 'Drivers.Zip' that include actualized programs and manuals respectively. 5* Automatic trace of the existent DEMO files, to prevent an accidental rewrite of these ones. 6* Automatic depuration of the Report file (Historic.Net). It means, that NETDOOM3 cleans several times this file. 7* No more HISTORIC.BAK file. Now NETDOOM3 uses a single principal report file, in which all the information is resumed. 8* NETDOOM3 possess Open Architecture now. It is this way, in this version it allows the entrance of ' aditional parameters ' by the user. 9* The present version of NETDOOM, includes support of games recorded by Heretic and Hexen. 10*Possibility to count with ' five different ' forms of beginning the game: Single Player / Serial Net / Modem Net / IPX Net / TCP-IP Net 11*NETDOOM3 allow the easiness of managing ' four ' of the more well-known games of Id Software. These are: DOOM Ultimate, DOOM ][, HERETIC and HEXEN. 12*On-line Helps in every moment, for the different ' macros' and calls to auxiliary programs. 13*Possibility to have a new variety of commands to optimize the program, to make more pleasant the environment and easier its handling. 14*The Record File (Historic.Net) has been completely optimized. Now the user can consult the data of the last session in a very simple way, since the information is shown as a report form. 15*Total support of the application. In the last tests 0% process errors were obtained. 16.Possibility to execute the game in Single Player Mode." Which means that a single player can now access via NETDOOM3 the commands that he wants, having all the novel advantages simultaneously, with those that counts the previous version. 17.Possibility of having a new Modality Indicator." This quality allows NETDOOM3, to show the characteristic which the user is using to begin the program. This indicator enters in operation, after the user concludes, the entrance of parameters, and while is carried out the normal load of the game. There are considered four types of Modality Indicators; being these: Single Player / Cooperative / DeathMatch / PlayDemo. 18.Possibility of having a Record File." That is to say that now, every time that NETDOOM3 concludes, it will generate a text file automatically, of name HISTORIC.NET; this file will contain information on which was the last Modality under which was executed NETDOOM3, besides to show the hour of beginning, term, and the date in which it was executed. This file is autogenerated in each new session of NETDOOM3. 19.The four Modalities that NETDOOM3 now manages, possess a single file of beginning. The commands that are spend to the game in each Modality, are different; that is to say that each Modality, generates its own file with the game. Each temporary file is autogenerated in each new session of NETDOOM3. Also, both versions of NETDOOM (v.1.0 and v.2.0), use the same beginning file, facilitating this the simultaneously use of both platforms. 20.Possibility of lifting a Serial Game in a simple way, without the necessity to be typing a lot of parameters in the prompt, or to be creating batch files to automate the calls to the game with the desired parameters, unnecessarily. 21.Possibility of having a .INI'S File that allows, as all the formal programs to keep in a file the content of the last work session. 22.Possibility of choosing between two Serial Administrators" (serSetup and serBoom). As it must be mentioned in the help manual of NETDOOM3; the personal recommendation, is for serSetup, since in its application it is presented more stable. 23.Possibility of Automatic Generation of Demos" (Demo Recording) that allows to record the incidences from a game to a file of video type. 24.Possibility of Automatic Reproduction of Demos" (Demo Playing) that allows to visualize the content of a file of video .LMP generated previously. This option is MonoUser, and it doesn't require connection of Serial Net. 25.Possibility of including Patch Files" that allow to personalize the executable of the game. 26.Possibility of having a Files Agent that allows to revise the content with respect to files of direct use by NETDOOM3. 27.Possibility of having several Function Keys", to speed up the use of the program, and to make more flexible the environment of NETDOOM3. #* = New resource of the program. ® I have the pleasure of communicate the users of NETDOOM3, that the present compilation in this case dates of December 2000. In the last tests the program obtained 0% process errors ¯ =========================================================================== Chapter 2. Installation =========================================================================== NETDOOM3, can be installed directly with all its components to the Hard Disk C. For this, the directory NETDOOM can be created that will be, the one that will contain all the necessary files. Also you can execute the enclosed installation program, or simply create a directory by the way detailed below. Example: (all these instructions are entered in the DOS prompt or by the Administrator Program in Windows) First Step - Drive C: press <Ù (ENTER) Second Step - Root Directory: Cd\ <Ù Third Step - Create the directory: Md NETDOOM <Ù Fourth Step - Enter the directory: Cd NETDOOM <Ù Fifth Step - Copy the content of the disk: Copy A:NET3ZIP.Exe notices: if the file is NET3ZIP.Exe you will need only to copy it and then to execute it in your hard disk, typing NET3ZIP <Ù Otherwise if the file is NET3.Zip (or NetDmv31.Zip) copy it to your hard disk and then unwrap its content (using PKunzip - in DOS or WinZip - in Windows). Sixth Step - Execute NET3.Exe <Ù Seventh Step - You should modify the present configuration at the moment of the NET3 lauds, for an in agreement configuration with the name location of the files of the game in your hard disk. After having executed the first test with NET3 this new configuration, will be automatically recorded and modernized in the beginning file. =========================================================================== Chapter 3. Requirements of the System =========================================================================== As minimum requirements of the system, the following ones can be mentioned: 1. PC 486 with a minimum of 100 Mhz. of Prosecution. 2. To have a minimum of 16 Mb of RAM. 3. Video Card with Memory of 1 Mb. (as minimum) and if it counts with Accelerating Graphics Card in 3d is much better. 4. Sound Blaster Sound Card or another that is 100 compatible%. The sound card should have a minimum of 8 bits. 5. Hard Disk Space, as minimum of 2 Mb. to install the application without space problems. 6. To have disabled the DOS SHARE command, is very advisable. (it produces incongruities in the it uses of the databases). 7. To have disabled the DOS LASTDRIVE command, is also advisable. (it produce problems with the executable name in certain ocasions?). All these requirements are minimum and they are obvious since at the present, there are Computers that go very above these characteristics. This means that the installation of NETDOOM3 and its later application, don't have limits, in what to Hardware requirements and of components it refers. =========================================================================== Chapter 4. Official files of this Edition =========================================================================== The files that are included in the current Edition of NETDOOM are the following: * ARCH_ID3.NET - File of Personal Reference of the Author and the program. * ASCII.EXE - Used by the program to show the ASCII Codes Chart. * DRIVERS.ZIP - File that includes Help Manual for Net Games, and some References about Drivers for Network Tarjets. * ENGLISH.TXT - File that allows to the user of English language, to be able to request a version in English of NETDOOM3. * FAQ3.NET - (Frequently asked questions) (Note: this document is still in elaboration). * FOXUSER.DBF - File of internal Handling of NETDOOM3. It keeps configurations and preferences on a DBF'S File type. * FOXUSER.FPT - File of internal Handling of NETDOOM3. It keeps configurations and preferences on a Memo's File type. * HISTORIC.NET - Historical File; it contains data on the last time that was executed NETDOOM3. This file is autogenerated. * MODEM.CFG - Alternating File of Configuration for Modem. It should be in the directory of the game. This file doesn't possess ' error correction ', neither ' data compression '. * NETCLSS.HLP - ' User Manual ' for the NET_CLASS program - Hexen Class Entry. * NETDMv31.TXT - The file that you are reading at this time. ;) This file contains vital information of the System. * NETDOOM.FRM - Register Form for the program. Don't forget that your colaboration contribute to the motivation of the author. * NETDOOM.ICO - Icon File, to be used exclusively with Windows. * NETDOOM3.EXE - It is the executable file. It is a compact .EXE with all its program bookstores included internally. * NETDOOM3.HLP - ' Reference Guide' for the user of NETDOOM3 - NETWORK GAME MANAGER. * NETIPX.HLP - ' User Manual ' for the NET_IPX program - IPX NetWork Mode. * NETLOGO.EXE - Executable logo intro file. You can try also the file INTRO.COM for a more appropiate execution. * NETMODM.HLP - ' User Manual ' for the NET_MODEM program - Modem NetWork Mode. * NETPLUS.INI - Beginning File for NETDOOM3. It keeps the configurations of the last session. (Try to have a copy of back of this file!) * NETPLUS.TXT - Allows to recover the structure of the beginning file; if it has been damaged or eliminated from the disk. * NETSERL.HLP - ' User Manual ' for the NET_SERIAL program - Serial NetWork Mode. * NETTCP.HLP - ' User Manual ' for the NET_TCP program - TCP NetWork Mode. * NETWAD.HLP - ' User Manual ' for the NET_WAD program - WADs Entry Mode. * NET3.BAT - Batch file that allows to load NETDOOM3, from the root directory of your hard disk. * NET3.PIF - File of exclusive use for Windows to invoke NETDOOM3 with a more appropriate memory configuration. * TCPSETUP.ZIP - Original packed file; necessary to be executed to play in Internet, or in a Net that uses the TCP/IP protocol. * TCPSET95.ZIP - Original packed file; necessary to be executed to play in Internet; can be used either in Windows '95 or '98. =========================================================================== Chapter 5. The Author's Projects =========================================================================== In fact, several projects are that I have in mind, however the time and other occupations are the worst enemy of this. But well, that there are new projects there are them. Perhaps I will return to the design of levels (I will see this, because levels design takes a lot of time), and the implementation of other WADs and applications if it is possible. Of course, in relationship with NETDOOM3, I will think about new forms of making it better, I will try to optimize the data entrance (if it is possible), and also the development of these tools in Visual environments since by the moment they are in DOS versions. The possibility of development of NETDOOM v.4.0. !... is still in analysis :( In this case it would be considered the support for the games: Quake and Quake II. Obviously the development of this same version would be considered for the Windows environment; that is to say that we would be talking of NETDOOM v.1.0 for Windows '95 or '98 :) =========================================================================== Chapter 6. Gratefulness =========================================================================== My gratefulness, to all the people interested in applying this new tool. NETDOOM3, is a 100% Peruvian product that consists in the author's effort to gather the best existent tools in Internet, to make one "Miscellany of Utilities to offer the user's good development applying all the concepts that are at your disposal with NETDOOM3. Any consultation can make it directly to my Electronic Mail that I will gladly respond at the moment to receive. Copyright 2000 Lima-Peru. =========================================================================== A final note from the author: The original files of this utility are in Spanish, so maybe the users will find sometimes some strange or rare words. You should figure out, that I have used a translator (Translator Pro and Word '97). If you wish to look at these files (or if you know Spanish), you can unzip the file: Spanish.Zip, that is included here, which will contain the original files with an extension like *.tx_ and *.hl_ You can also use a better translator to have them more understandable, because these files are all in .TXT format. I give a brief and quick check to all the manuals, but in case... there you have the original file for any purpose. ­­­VERY IMPORTANT!!! Depending on demmand I will be making a complete 'English' version :) So pay attention users all around there!... Email me and let me know if the program is useful for you... The Author. ===========================================================================